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Unreal Engine 4.7 Released

unrealengine.com

41–50 of 90 posts

Re: Unreal Engine 4.7 Released

#41
post #24

People who develop on Unity: How does Unity compare to Unreal performance-wise? The only experience I have with Unity is playing Kerbal Space Program which is often a performance nightmare and I'm wondering if it's Unity or the game developers.

I think developers looking for Unreal performance from Unity 3d will be disappointed. What Unity has over Unreal is C#, great interactive tools (a live stage within a running game), and the ability to publish to just about anything.

> live stage within a running game

Isn't that also a big selling feature of Unreal 4?...

> and the ability to publish to just about anything

Likewise with Unreal 4, except that they have a flat-rate for platforms, instead of expensive add-ons to support more platforms. (and no browser plugins required!)

Re: Unreal Engine 4.7 Released

#42
post #20
post #14

Quick question, have there been any UE4 engine games released yet? I see tons of Unity stuff. I really wanted to try Unity but just can't afford their pricetag.

What price tag? Unity is free. It doesn't start costing money until you need to start doing slightly more complicated things or your revenue goes over 100k annually. That's plenty of time to experiment.

Not exactly free. I would like to learn from the pro version, but not at the price tag they charge:

http://unity3d.com/unity/licenses

I can learn from crippled free version, but eventually I'll be running into things stating "you need the pro version features for this, this, and that".

With UE4, $19 got me full engine to mess around with.

Re: Unreal Engine 4.7 Released

#43

Can this be used as a standalone 3d Engine without it being scene based for iOS applications? That is the big issue with Unity - and most engines actually - which keeps us from using it. We can't find a robust (UE/Unity level) mobile 3D Engine that is not scene based or just built for level based games.

Not sure what the exact ask is here. Are you building an open world or virtual world game? Do you just want a 3D renderer without the game engine? Both Unity and Unreal 4 can be used for non-level based games, and Unreal has some special facilities to support that (world compositor specifically - https://docs.unrealengine.com/latest/INT/Engine/LevelStreami...).

Re: Unreal Engine 4.7 Released

#44
post #28

Earlier quoted context omitted.

Point of correction: Unreal Engine is not open source, the source is merely available for perusal. You still need a license for most uses.

So the source is open, it’s just not free. (I don’t want to sound like I agree with Stallman. I’m just trying to clarify definitions.)

Well, the source is only "open" to subscribers: it's in a private Github repository. Stop paying, and you stop getting access to it, and it's illegal to publish even for perusal.

Re: Unreal Engine 4.7 Released

#46
post #28

Earlier quoted context omitted.

Point of correction: Unreal Engine is not open source, the source is merely available for perusal. You still need a license for most uses.

It's 2015 and people still don't know the difference between open source and free software? As you describe it, Unreal Engine is open source.

Unreal is neither. The source is copyrighted, you must pay them to see it, and you're not permitted to redistribute it, and can only modify for your own purposes (or merging into mainline) I believe.

Re: Unreal Engine 4.7 Released

#47

Earlier quoted context omitted.

So the source is open, it’s just not free. (I don’t want to sound like I agree with Stallman. I’m just trying to clarify definitions.)

Well, the source is only "open" to subscribers: it's in a private Github repository. Stop paying, and you stop getting access to it, and it's illegal to publish even for perusal.

Exactly: the source is "open" to paying subscribers, just as the source to... just about any closed source software anywhere, can be seen if you buy a licence to see it. It fits NO definition of OS that I'm aware of.

Re: Unreal Engine 4.7 Released

#48

People who develop on Unity: How does Unity compare to Unreal performance-wise? The only experience I have with Unity is playing Kerbal Space Program which is often a performance nightmare and I'm wondering if it's Unity or the game developers.

I have had faster development using unity.

Re: Unreal Engine 4.7 Released

#49
post #24

Earlier quoted context omitted.

I think developers looking for Unreal performance from Unity 3d will be disappointed. What Unity has over Unreal is C#, great interactive tools (a live stage within a running game), and the ability to publish to just about anything.

> live stage within a running game Isn't that also a big selling feature of Unreal 4?... > and the ability to publish to just about anything Likewise with Unreal 4, except that they have a flat-rate for platforms, instead of expensive add-ons to support more platforms. (and no browser plugins required!)

Um, no AFAICT? Unless things have changed Unreal is no where near as interactive as Unity. Unity is an app (a game editor) designed to make games. Unreal is a game engine with an editor tacked on to make it editable. That difference in approach makes a huge difference in the experience of using each to make a game.

I'm sure you unity devs will laugh at this but in general Unity is designed to not crash. It's an app. Its document is a game. Unreal on the other hand is a game that assumes you have no bugs. By that I mean being a game it assumes the end goal is shipping code. It's not designed to be an editor so it not designed around being stable. It's designed around game code not editor code. If you want to edit code live requires you to use XCode or Visual Studio. If you make a mistake the game crashes taking down the editor (since that's running in the game) and everything with it.

Re: Unreal Engine 4.7 Released

#50
post #42
post #20

Earlier quoted context omitted.

What price tag? Unity is free. It doesn't start costing money until you need to start doing slightly more complicated things or your revenue goes over 100k annually. That's plenty of time to experiment.

Not exactly free. I would like to learn from the pro version, but not at the price tag they charge: http://unity3d.com/unity/licenses I can learn from crippled free version, but eventually I'll be running into things stating "you need the pro version features for this, this, and that". With UE4, $19 got me full engine to mess around with.

That's far later. You might not even get there. Download it and start tinkering around if you're interested.

There is also a free 30-day trial. That should be long enough for you to realize if you want it or not.

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