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Unreal Engine 4.7 Released

unrealengine.com

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Re: Unreal Engine 4.7 Released

#12
post #10
post #3

Nice to see this: > HTML5 platform + WebGL is ready to use -- run your game in a compatible browser with a single click!

More detail on browser limitations would be nice. I know the article states you can ship builds in 32-bit browsers, but are there any significant limitations involved? This would be problematic since, for example, Chrome 64-bit isn't yet the default release build. I really wish there was more comprehensive documentation relating to UE4's limitations in a WebGL context. For example, lighting, shading, post-process eff…

This is problematic since, for example, Chrome 64-bit isn't yet the default release build.

Surprisingly enough, there isn't even an official supported build of Firefox 64-bit for Windows. Coupled with the Chrome issue you mentioned, I'll bet that at least 80% of users out there aren't using a 64-bit browser.

Re: Unreal Engine 4.7 Released

#13
People who develop on Unity: How does Unity compare to Unreal performance-wise? The only experience I have with Unity is playing Kerbal Space Program which is often a performance nightmare and I'm wondering if it's Unity or the game developers.

Re: Unreal Engine 4.7 Released

#15
post #14

Quick question, have there been any UE4 engine games released yet? I see tons of Unity stuff. I really wanted to try Unity but just can't afford their pricetag.

There have been a few. Murdered: Soul Suspect, Daylight, and D4: Dark Dreams Don't Die being the biggest ones.

Wikipedia has a list of a lot of titles either out or in development: https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Un...

Re: Unreal Engine 4.7 Released

#17

People who develop on Unity: How does Unity compare to Unreal performance-wise? The only experience I have with Unity is playing Kerbal Space Program which is often a performance nightmare and I'm wondering if it's Unity or the game developers.

I suspect it's a bit of both. My money's on Unreal as the highest performing in terms of fancy graphics. However, the "game programming" can vary hugely from game to game, even in the same engine. It's probably hard to compare the efficiency of game logic outside of game-to-game cases.

Re: Unreal Engine 4.7 Released

#18
post #10
post #3

Nice to see this: > HTML5 platform + WebGL is ready to use -- run your game in a compatible browser with a single click!

More detail on browser limitations would be nice. I know the article states you can ship builds in 32-bit browsers, but are there any significant limitations involved? This would be problematic since, for example, Chrome 64-bit isn't yet the default release build. I really wish there was more comprehensive documentation relating to UE4's limitations in a WebGL context. For example, lighting, shading, post-process eff…

Did you check the article? In the pictures they actually launch 32bit firefox.

Re: Unreal Engine 4.7 Released

#19

People who develop on Unity: How does Unity compare to Unreal performance-wise? The only experience I have with Unity is playing Kerbal Space Program which is often a performance nightmare and I'm wondering if it's Unity or the game developers.

I don't know compared to Unreal but Unity has several hidden performance issues. I am currently working on Bullet Boy [1] and we had several obscure problems that you have to fix with a lot of trial and error. Specific combinations of components and attributes can cause frame rate to drop because of the internal organization of the engine (moving colliders without rigidbodies comes to mind).

That being said, it is really easy to use. The asset pipeline is great and artists learn to use it very fast. It works really well for small teams.

My recommendation is that you should consider it if you are not planning to make a very performance intensive game.

[1] http://bulletboygame.com

Re: Unreal Engine 4.7 Released

#20
post #14

Quick question, have there been any UE4 engine games released yet? I see tons of Unity stuff. I really wanted to try Unity but just can't afford their pricetag.

What price tag? Unity is free. It doesn't start costing money until you need to start doing slightly more complicated things or your revenue goes over 100k annually. That's plenty of time to experiment.
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