Nice to see this: > HTML5 platform + WebGL is ready to use -- run your game in a compatible browser with a single click!
Unreal Engine 4.7 Released
11–20 of 90 posts
Re: Unreal Engine 4.7 Released
#12Nice to see this: > HTML5 platform + WebGL is ready to use -- run your game in a compatible browser with a single click!
More detail on browser limitations would be nice. I know the article states you can ship builds in 32-bit browsers, but are there any significant limitations involved? This would be problematic since, for example, Chrome 64-bit isn't yet the default release build. I really wish there was more comprehensive documentation relating to UE4's limitations in a WebGL context. For example, lighting, shading, post-process eff…
Surprisingly enough, there isn't even an official supported build of Firefox 64-bit for Windows. Coupled with the Chrome issue you mentioned, I'll bet that at least 80% of users out there aren't using a 64-bit browser.
Re: Unreal Engine 4.7 Released
#13Re: Unreal Engine 4.7 Released
#14Re: Unreal Engine 4.7 Released
#15Quick question, have there been any UE4 engine games released yet? I see tons of Unity stuff. I really wanted to try Unity but just can't afford their pricetag.
Wikipedia has a list of a lot of titles either out or in development: https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Un...
Re: Unreal Engine 4.7 Released
#16Quick question, have there been any UE4 engine games released yet? I see tons of Unity stuff. I really wanted to try Unity but just can't afford their pricetag.
Re: Unreal Engine 4.7 Released
#17People who develop on Unity: How does Unity compare to Unreal performance-wise? The only experience I have with Unity is playing Kerbal Space Program which is often a performance nightmare and I'm wondering if it's Unity or the game developers.
Re: Unreal Engine 4.7 Released
#18Nice to see this: > HTML5 platform + WebGL is ready to use -- run your game in a compatible browser with a single click!
More detail on browser limitations would be nice. I know the article states you can ship builds in 32-bit browsers, but are there any significant limitations involved? This would be problematic since, for example, Chrome 64-bit isn't yet the default release build. I really wish there was more comprehensive documentation relating to UE4's limitations in a WebGL context. For example, lighting, shading, post-process eff…
Re: Unreal Engine 4.7 Released
#19People who develop on Unity: How does Unity compare to Unreal performance-wise? The only experience I have with Unity is playing Kerbal Space Program which is often a performance nightmare and I'm wondering if it's Unity or the game developers.
That being said, it is really easy to use. The asset pipeline is great and artists learn to use it very fast. It works really well for small teams.
My recommendation is that you should consider it if you are not planning to make a very performance intensive game.
Re: Unreal Engine 4.7 Released
#20Quick question, have there been any UE4 engine games released yet? I see tons of Unity stuff. I really wanted to try Unity but just can't afford their pricetag.