neat effect i suppose, but i can't imagine it looking very good in-game. doesnt this go against the whole style of pixel art, being aligned to a grid, low palette colors and keeping the same pixel resolution throughout? i see way too many things that change pixel sizes even through the same sprite. i think this would be better suited to larger svg or even pre-rendered images.
I had the same thought. If it's meant to look cartoony it might be better to just deform a simple box/balloon and map that to the sprite. This is worthy work, I just think it's a little too realistic for the whimsical context and ends up failing to satisfy either criterion.
Simulating squishy pixel-art spaceships on the GPU
11–19 of 19 posts
Re: Simulating squishy pixel-art spaceships on the GPU
#12this is awesome on so many levels. but a spaceship is the worst example! :) something organic would awe much more... well it does have more organic examples at the end.
Re: Simulating squishy pixel-art spaceships on the GPU
#13neat effect i suppose, but i can't imagine it looking very good in-game. doesnt this go against the whole style of pixel art, being aligned to a grid, low palette colors and keeping the same pixel resolution throughout? i see way too many things that change pixel sizes even through the same sprite. i think this would be better suited to larger svg or even pre-rendered images.
Re: Simulating squishy pixel-art spaceships on the GPU
#14Re: Simulating squishy pixel-art spaceships on the GPU
#15neat effect i suppose, but i can't imagine it looking very good in-game. doesnt this go against the whole style of pixel art, being aligned to a grid, low palette colors and keeping the same pixel resolution throughout? i see way too many things that change pixel sizes even through the same sprite. i think this would be better suited to larger svg or even pre-rendered images.
Re: Simulating squishy pixel-art spaceships on the GPU
#16neat effect i suppose, but i can't imagine it looking very good in-game. doesnt this go against the whole style of pixel art, being aligned to a grid, low palette colors and keeping the same pixel resolution throughout? i see way too many things that change pixel sizes even through the same sprite. i think this would be better suited to larger svg or even pre-rendered images.
If it were a game about organic things, it would probably look more 'right' than a static sprite.
Re: Simulating squishy pixel-art spaceships on the GPU
#17this is awesome on so many levels. but a spaceship is the worst example! :) something organic would awe much more... well it does have more organic examples at the end.
I've been trying to think how I would apply this deformation to a shooter-style game (I agree its a poor example perhaps) and I think it would be quite relevant as an effect to be applied during acceleration/travelling .. and also, one place it would be interesting as an effect would of course be: Asteroid Fields. I imagine an implementation of Asteroids which utilizes this effect for full mining-ship-plundering-the-…
Re: Simulating squishy pixel-art spaceships on the GPU
#18this is awesome on so many levels. but a spaceship is the worst example! :) something organic would awe much more... well it does have more organic examples at the end.