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Simulating squishy pixel-art spaceships on the GPU

mattkeeter.com

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Re: Simulating squishy pixel-art spaceships on the GPU

#3
neat effect i suppose, but i can't imagine it looking very good in-game. doesnt this go against the whole style of pixel art, being aligned to a grid, low palette colors and keeping the same pixel resolution throughout? i see way too many things that change pixel sizes even through the same sprite. i think this would be better suited to larger svg or even pre-rendered images.

Re: Simulating squishy pixel-art spaceships on the GPU

#4
post #3

neat effect i suppose, but i can't imagine it looking very good in-game. doesnt this go against the whole style of pixel art, being aligned to a grid, low palette colors and keeping the same pixel resolution throughout? i see way too many things that change pixel sizes even through the same sprite. i think this would be better suited to larger svg or even pre-rendered images.

I had the same thought. If it's meant to look cartoony it might be better to just deform a simple box/balloon and map that to the sprite. This is worthy work, I just think it's a little too realistic for the whimsical context and ends up failing to satisfy either criterion.

Re: Simulating squishy pixel-art spaceships on the GPU

#10
post #3

neat effect i suppose, but i can't imagine it looking very good in-game. doesnt this go against the whole style of pixel art, being aligned to a grid, low palette colors and keeping the same pixel resolution throughout? i see way too many things that change pixel sizes even through the same sprite. i think this would be better suited to larger svg or even pre-rendered images.

I guess it depends an the game itself, it might not look too good if you just drop the effect into an existing game, but if the game is designed with this in mind it might actually be quite interesting.
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