Simulating squishy pixel-art spaceships on the GPU
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Simulating squishy pixel-art spaceships on the GPU
1–10 of 19 posts
Re: Simulating squishy pixel-art spaceships on the GPU
#2Re: Simulating squishy pixel-art spaceships on the GPU
#3Re: Simulating squishy pixel-art spaceships on the GPU
#4neat effect i suppose, but i can't imagine it looking very good in-game. doesnt this go against the whole style of pixel art, being aligned to a grid, low palette colors and keeping the same pixel resolution throughout? i see way too many things that change pixel sizes even through the same sprite. i think this would be better suited to larger svg or even pre-rendered images.
Re: Simulating squishy pixel-art spaceships on the GPU
#5Very neat! Any ideas if this would run without much trouble in WebGL?
Re: Simulating squishy pixel-art spaceships on the GPU
#6Very neat! Any ideas if this would run without much trouble in WebGL?
Re: Simulating squishy pixel-art spaceships on the GPU
#7Re: Simulating squishy pixel-art spaceships on the GPU
#8Re: Simulating squishy pixel-art spaceships on the GPU
#9Re: Simulating squishy pixel-art spaceships on the GPU
#10neat effect i suppose, but i can't imagine it looking very good in-game. doesnt this go against the whole style of pixel art, being aligned to a grid, low palette colors and keeping the same pixel resolution throughout? i see way too many things that change pixel sizes even through the same sprite. i think this would be better suited to larger svg or even pre-rendered images.