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An open source engine clone of Age of Empires II

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Re: An open source engine clone of Age of Empires II

#51
post #9

Earlier quoted context omitted.

0 A.D is great, on the other hand, the balance and the tactical variety on the AoE series is hard to match.

I don't know, I always found AoE2 to be broken. I would slowly build a tower in my enemies base.

I also always felt it was broken in many ways. But that wasn't actually a bad thing. In some regards it was fun because of that.

Re: An open source engine clone of Age of Empires II

#53
post #9

Earlier quoted context omitted.

0 A.D is great, on the other hand, the balance and the tactical variety on the AoE series is hard to match.

I don't know, I always found AoE2 to be broken. I would slowly build a tower in my enemies base.

Tower? heck take a group of villagers with your army. Build castles in enemy territory as you capture it! (or maybe bombard towers) That doesn't mean the game is broken though.

Re: An open source engine clone of Age of Empires II

#54
post #18

Can someone explain to me how can software be "free as in freedom"?

It's all about software licenses.

1) free as in "gratis" (freeware software) - you can download it for free, install it and use it. And that's all. Usually it's already compiled so you don't have an access to the source code. Sometimes you are forbidden to copy it and give it to a friend (because you both should e.g. download it from author's web page).

2) free as in "freedom" (free software) - you can do literally anything with this kind of software because it's licensed in a way that doesn't restrict the user in any manner (i.e. license preserves user freedom). Run it, fork it, modify it, sell it, give it away to your friends (or to anyone), you can do anything. There are several free licenses which handle these cases in a different way (e.g. GPL, LGPL, Apache License, MIT License, Boost License, Vim License and so on). They're sometimes called copyleft licenses (as opposite to copyright term). If you're interested, here's the wiki page comparing most of free licenses: http://en.wikipedia.org/wiki/Comparison_of_free_and_open-sou...

Please note that it doesn't mean that the software is being given away "for free (gratis)" (but usually it is) - it only means that once you obtain it, you can do anything you want with it.

Oh, and a mandatory link when we're talking about Free Software: https://www.youtube.com/watch?v=9sJUDx7iEJw

Re: An open source engine clone of Age of Empires II

#55
post #25

I wish someone would clone Cossacks. I've been playing it since 2002 and keep an XP box specifically to play it on. After all these years I still haven't gotten bored of the game and probably play it 2-3 hours a week or more on average. I don't know if this means it's a really good game or I'm just a boring person. But it beats AoE all over in my opinion. I've tried a lot of other games, played them for a bit and for…

They should release an HTML5 port of Cossacks. With WebGL, websockets and modern JS performances there's no reason it wouldn't work just as well as the original game. Plus it'd be cross-platform and no install needed.

Re: An open source engine clone of Age of Empires II

#57
post #7

http://play0ad.com , 0 A.D, a free, open-source, cross-platform real-time strategy game. GPL 2+ license for the game engine and the CC-BY-SA for the game art.

Here is some interesting discussion about 0 A.D. in the same context by one developer: http://www.reddit.com/r/programming/comments/2kdfyq/an_open_...

Re: An open source engine clone of Age of Empires II

#58
post #50

Earlier quoted context omitted.

Sorry I meant for online matches, although some people would draw a distinction between age of empires: the conquerors and age of empires: hd edition. You can check the player history for steam here[0], it's almost at an all time low, although this number includes people logged in playing single player too, while voobly's numbers (just over 1500 at the time of writing) include people spectating matches and waiting in…

Are the performance problems you refer to the horrible slow-down in multiplayer? I've never had any client-side performance problems with AoC (Steam edition or prior), but the network slow-down has always been there, and makes substantial games with more than about 4 players essentially unplayable. I haven't checked on the Steam edition since a couple months after its release, but if they managed to fix that I would…

Both client and network but most of the fps issues and scrolling issues have been fixed. I think patch 3.8 fixed some of the memory leaks and "out of syncs" also. It's definitely worth another go. They also changed the default hot keys to a grid layout late last year too, just in case! :)

Re: An open source engine clone of Age of Empires II

#59

Earlier quoted context omitted.

It’s tsundere-speak. Only they are young white males.

Just chiming in to say I'm happy to see the use of the word "tsundere" increasing in English.

ikr? We should start a lobby. :)

Though I would be worried if I heard yandere in any context other than manga/anime.

Re: An open source engine clone of Age of Empires II

#60

Has anyone else seen a big difference between the original AoE2 and the Steam re-release? I swear that the AI is barely aggressive anymore, even on the most difficult setting.

Original AOE2 and AOE2HD both started with the same AI.

AOE2 received a 'userpatch' that updated the AI allowing it to do more complicated things

The userpatch wasn't made my Microsoft so AOE2HD was unable too take advantage of it but 2 months ago there was a patch that made the AI very difficult and aggressive.

Still, the AI is unable to do certain things that the userpatch AI could do (using walls, moving deer, playing on forest maps etc).

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