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An open source engine clone of Age of Empires II

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Re: An open source engine clone of Age of Empires II

#32

Has anyone else seen a big difference between the original AoE2 and the Steam re-release? I swear that the AI is barely aggressive anymore, even on the most difficult setting.

The Forgotten expansion ships with a much improved AI. Expansion-less uses the old Petersen AI from the original game, and that isn't particularly intimidating anymore!

Re: An open source engine clone of Age of Empires II

#33
post #9
post #7

http://play0ad.com , 0 A.D, a free, open-source, cross-platform real-time strategy game. GPL 2+ license for the game engine and the CC-BY-SA for the game art.

0 A.D is great, on the other hand, the balance and the tactical variety on the AoE series is hard to match.

Age of Mythology was my favorite among the whole series.

Re: An open source engine clone of Age of Empires II

#35

The internals of AoE II are quite interesting, especially when it comes to how the terrain is rendered. There is an epic thread here [1] where it's discussed a bit and one of the original developers (Matt Prichard alias MattP) chimes in and talks a bit about AoE II's development. Trying to clone AoE II seems like a pretty cool and challenging project, and actually if I was going to write a game with 2D isometric grap…

Terrain blending theory: https://github.com/SFTtech/openage/blob/b7af79f1d5bfcc986935...

Terrain blending implementation: https://github.com/SFTtech/openage/blob/b7af79f1d5bfcc986935...

I think we got the perfectly matching algorithm, we even get the same blending bugs with snow :D

Re: An open source engine clone of Age of Empires II

#36

how does this work with copyright & trademarks & stuff?

No different from eg. OpenTTD. If they don't distribute any of the original assets or code, copyright is not relevant. That's most likely why they require an original installation to get the game assets from.

They don't present themselves as AoE2 either - saying that it's like AoE2 is not infringing - so no trademark issue either.

Can't see a problem with this.

Re: An open source engine clone of Age of Empires II

#37
post #9

Earlier quoted context omitted.

0 A.D is great, on the other hand, the balance and the tactical variety on the AoE series is hard to match.

I don't know, I always found AoE2 to be broken. I would slowly build a tower in my enemies base.

It's not broken just because your opponents are bad.

Re: An open source engine clone of Age of Empires II

#38
post #9

Earlier quoted context omitted.

0 A.D is great, on the other hand, the balance and the tactical variety on the AoE series is hard to match.

I don't know, I always found AoE2 to be broken. I would slowly build a tower in my enemies base.

The old AI wasn't particularly good. Playing versus modern AIs, or actual people, is an entirely different experience!

Re: An open source engine clone of Age of Empires II

#39
post #2

The engine looks solid, I loved AOE II growing up as a kid. also: I can't tell if they're joking when it comes to contributing...

It’s tsundere-speak. Only they are young white males.

Just chiming in to say I'm happy to see the use of the word "tsundere" increasing in English.

Re: An open source engine clone of Age of Empires II

#40
post #9

Earlier quoted context omitted.

0 A.D is great, on the other hand, the balance and the tactical variety on the AoE series is hard to match.

Age of Mythology was my favorite among the whole series.

Picked up Age of Mythology: Extended Edition during the Steam Summer Sale. My friends and I used to play a ton against each other over LAN when we were kids. Now we're all in different states, but multiplayer works really well so that's not a problem!
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