I just want to sudo apt-get install it and play it.
An open source engine clone of Age of Empires II
11–20 of 74 posts
Re: An open source engine clone of Age of Empires II
#12Scripting AoEII maps with a decent scripting language has long been a dream of mine. Current trigger editor is "hard to use and lacking" to put it politely. Python support in the map editor would be amazing.
Isn't the current AI scripting done in Lisp?
Re: An open source engine clone of Age of Empires II
#13Scripting AoEII maps with a decent scripting language has long been a dream of mine. Current trigger editor is "hard to use and lacking" to put it politely. Python support in the map editor would be amazing.
>Scripting AoEII maps with a decent scripting language has long been a dream of mine Isn't the current AI scripting done in Lisp?
Re: An open source engine clone of Age of Empires II
#14Earlier quoted context omitted.
>Scripting AoEII maps with a decent scripting language has long been a dream of mine Isn't the current AI scripting done in Lisp?
It's something that kind of looks like lisp, but the only thing it has in common is the parentheses. You basically set condition→action rules, one level deep, with a limited amount of global-only "variables" (goals). I think the amount of conditions and actions per "rule" is limited, too.
Re: An open source engine clone of Age of Empires II
#15http://play0ad.com , 0 A.D, a free, open-source, cross-platform real-time strategy game. GPL 2+ license for the game engine and the CC-BY-SA for the game art.
Re: An open source engine clone of Age of Empires II
#16The engine looks solid, I loved AOE II growing up as a kid. also: I can't tell if they're joking when it comes to contributing...
> But then your inner lazy piece of shit replied: "but what should I do, I'm too lazy to think of something i could do!"
Re: An open source engine clone of Age of Empires II
#17Re: An open source engine clone of Age of Empires II
#18Re: An open source engine clone of Age of Empires II
#19Trying to clone AoE II seems like a pretty cool and challenging project, and actually if I was going to write a game with 2D isometric graphics, I might steal some tricks from AoE.
[1] http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action...
Re: An open source engine clone of Age of Empires II
#20Can someone explain to me how can software be "free as in freedom"?