An open source engine clone of Age of Empires II
21–30 of 74 posts
Re: An open source engine clone of Age of Empires II
#22Earlier quoted context omitted.
>Scripting AoEII maps with a decent scripting language has long been a dream of mine Isn't the current AI scripting done in Lisp?
It's something that kind of looks like lisp, but the only thing it has in common is the parentheses. You basically set condition→action rules, one level deep, with a limited amount of global-only "variables" (goals). I think the amount of conditions and actions per "rule" is limited, too.
I went and had a look for the AI I had seen before, here's it on gist if anyone would like to read it (it's 28,000 lines).
Re: An open source engine clone of Age of Empires II
#23You should post this on aoczone[0] - probably the largest aoe2 enthusiast forum. Voobly[1] is the primary aoc client at the moment with fan made compatibility patches, such as userpatch[2]. They are also hosting a $120,000 tournament in a weeks time with some of the strongest teams around. I'm sure some of the developers from voobly/userpatch could have a look at it. As someone mentioned 0ad[3] is an aoe2 inspired ga…
Is this still true, given that Microsoft has officially re-released AoE on Steam? I assume most people would have migrated there now...
Re: An open source engine clone of Age of Empires II
#24 Waaaaaah! It
* segfaults
* prints error messages I don't want to read
* ate my dog
All of those are features, not bugs. To turn them off, use ./openage --dont-segfault --no-errors --dont-eat-dog.
I chuckled when I read that. If that were so easy...Re: An open source engine clone of Age of Empires II
#25I've been playing it since 2002 and keep an XP box specifically to play it on. After all these years I still haven't gotten bored of the game and probably play it 2-3 hours a week or more on average.
I don't know if this means it's a really good game or I'm just a boring person. But it beats AoE all over in my opinion. I've tried a lot of other games, played them for a bit and forgotten about them. But not Cossacks. I just wish they had kept the series going.
Re: An open source engine clone of Age of Empires II
#26You should post this on aoczone[0] - probably the largest aoe2 enthusiast forum. Voobly[1] is the primary aoc client at the moment with fan made compatibility patches, such as userpatch[2]. They are also hosting a $120,000 tournament in a weeks time with some of the strongest teams around. I'm sure some of the developers from voobly/userpatch could have a look at it. As someone mentioned 0ad[3] is an aoe2 inspired ga…
> Voobly[1] is the primary aoc client at the moment Is this still true, given that Microsoft has officially re-released AoE on Steam? I assume most people would have migrated there now...
You can check the player history for steam here[0], it's almost at an all time low, although this number includes people logged in playing single player too, while voobly's numbers (just over 1500 at the time of writing) include people spectating matches and waiting in lobbies or idling.
Unfortunately there were performance problems on the release of aoehd, pretty much up until 1-2 months ago, leaving the community fragmented. Typically steam is where you'll find casual gamers and voobly is where slightly more experienced players go (although they do have a new player lobby with casual gamers too). During steam sales however the hd edition does get an influx of new players every time (you can usually pick it up for $5).
Since I'm talking about platforms it wouldn't be fair not to mention game ranger[1]. I don't know a lot about it but the rumours are they largely play standard (non-userpatch) aoc or the forgotten empires[2]. I have got no idea about the userbase size though.
[0] http://steamcharts.com/app/221380#1y
Re: An open source engine clone of Age of Empires II
#27I wish someone would clone Cossacks. I've been playing it since 2002 and keep an XP box specifically to play it on. After all these years I still haven't gotten bored of the game and probably play it 2-3 hours a week or more on average. I don't know if this means it's a really good game or I'm just a boring person. But it beats AoE all over in my opinion. I've tried a lot of other games, played them for a bit and for…
Re: An open source engine clone of Age of Empires II
#28I wish someone would clone Cossacks. I've been playing it since 2002 and keep an XP box specifically to play it on. After all these years I still haven't gotten bored of the game and probably play it 2-3 hours a week or more on average. I don't know if this means it's a really good game or I'm just a boring person. But it beats AoE all over in my opinion. I've tried a lot of other games, played them for a bit and for…
Re: An open source engine clone of Age of Empires II
#29http://play0ad.com , 0 A.D, a free, open-source, cross-platform real-time strategy game. GPL 2+ license for the game engine and the CC-BY-SA for the game art.
0 A.D is great, on the other hand, the balance and the tactical variety on the AoE series is hard to match.
Re: An open source engine clone of Age of Empires II
#30I wish someone would clone Cossacks. I've been playing it since 2002 and keep an XP box specifically to play it on. After all these years I still haven't gotten bored of the game and probably play it 2-3 hours a week or more on average. I don't know if this means it's a really good game or I'm just a boring person. But it beats AoE all over in my opinion. I've tried a lot of other games, played them for a bit and for…
Currently on sale for $1.79, and that version will work on modern versions of Windows.