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Cursors

cursors.io

141–150 of 245 posts

Re: Cursors

#141

Wow! There is so much going on here. I can't believe you're not logging! * First it starts out as a simple maze puzzle game. * Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly. * Then you realise it's not random at all, people have to click things for pathways to open. * Then you realise someone has to stay behind and sacrifice themselves for other people to go thro…

It's great, the second time I played it I started drawing arrows at incorrect exits at the one level where you have to pick the correct one or be sent back. When I started there were about 10 people in the level and everything went quite smoothly since there was the occasional person pointing an arrow at the correct exit. By the time I was done there were at least 50 cursors in the room and it became completely chaotic. People started crossing out my arrows, and others joined me in my effort of drawing false arrows.

Re: Cursors

#143

Wow! There is so much going on here. I can't believe you're not logging! * First it starts out as a simple maze puzzle game. * Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly. * Then you realise it's not random at all, people have to click things for pathways to open. * Then you realise someone has to stay behind and sacrifice themselves for other people to go thro…

I thought it was a lovely simplification of the mechanics of communication and social intelligence.

It's also extremely interesting from an artificial intelligence perspective, or even from the perspective of the definition of intelligence.

A language essentially develops from the constraints the mechanics of the game imposes (and this might be temporary, or with multiple meanings associated to the same gestures, to be evaluated contextually within different successive state evaluations).

This game delighted me from an artistic perspective, in that it demonstrated interesting ideas to me about social abstraction and social adaptability.

Re: Cursors

#144
post #130

Earlier quoted context omitted.

I just drew dicks everywhere.

So that was you... greeting from the guy drawing hearts and "spreading the love"

I don't know if he was the same guy, but I also met a guy drawing hearts and pushing buttons while others were passing to the next level.

Re: Cursors

#145
post #74

So much fun, great to see how people work together to help each other win. I gave up on the one where you had to squeeze through a bunch of narrow red pathways, it's not so easy on a trackpad.

'Cheat' to get you past thin red pathways: line yourself up with the pathway, and jam yourself against the wall opposing the path. Take your cursor outside the game box, then bring it in from the opposite side. Your cursor will snap across to the wall opposite where it currently is. My hand is a bit too wobbly for those paths, so I had to 'think outside the box' to get past them...

I just turned on mousekeys (on windows) and then used the number pad to travel vertically/horizontally.

Re: Cursors

#146
post #13

Everyone seems to be loving it, but doesn't work for me. I don't control any of the cursors. There's a message in the bottom corner "Area too full, drawing is disabled". Latest Firefox.

Firefox's cursor hiding breaks it, won't let you move the cursor, so don't enable it. Red circled cursor is your actual mouse position, grey circled one is the 'ingame' cursor that's blocked by walls. Move the red onto the grey to start.

FF 33.0 here, no problems so far, it even asks you politely if you want your cursor to be trapped when you enter the webpage.

Re: Cursors

#149

Wow! There is so much going on here. I can't believe you're not logging! * First it starts out as a simple maze puzzle game. * Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly. * Then you realise it's not random at all, people have to click things for pathways to open. * Then you realise someone has to stay behind and sacrifice themselves for other people to go thro…

It reminds me of Way [1], a great game (but unfortunately abandoned) where you have to solve puzzles with a random partner and you can't communicate besides some gestures.

[1] http://www.makeourway.com/

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