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Cursors

cursors.io

71–80 of 245 posts

Re: Cursors

#71

Just a heads up, I'm on a touch screen and can abuse those pink parts pretty easily by just tapping the screen on the other side of them.

I got frustrated with them and just used a game-pad to move perfectly across them. :)

Re: Cursors

#72

Earlier quoted context omitted.

I am not logging anything at the moment. I started writing this a few days ago.

This is going to be H U G E. Stats about one's own selflessness etc would be really cool. Or even aggregated stuff. X% is selfish, Deciles of goodness etc.

I was completely expecting some stats read out at the end, saying I had spent X time in levels that selfless people had spend Y time in.

Re: Cursors

#74

So much fun, great to see how people work together to help each other win. I gave up on the one where you had to squeeze through a bunch of narrow red pathways, it's not so easy on a trackpad.

'Cheat' to get you past thin red pathways: line yourself up with the pathway, and jam yourself against the wall opposing the path. Take your cursor outside the game box, then bring it in from the opposite side. Your cursor will snap across to the wall opposite where it currently is. My hand is a bit too wobbly for those paths, so I had to 'think outside the box' to get past them...

Re: Cursors

#75
post #9

Earlier quoted context omitted.

My big smile moment was in the level with a torturously long path between blue barriers that snaked around... UNLESS someone was on the blue barrier. At that point, everyone was free to go straight to the exit (except the kind soul, who had to wait for someone to hit the cyan trigger and let them out)

I'm actually the guy that designed that level and was lucky enough to have the dev put it in. My design let you go from spawn directly to the obstacle removal button, but the dev edited that part out. I really like trust exercise levels, even though an entire heard of cursors left me in the box once.

I edited that out because I felt like everyone would just go top and hope someone would save them. By introducing a long path before they can help others, it makes them think "Well, I could just finish the level, or trust that someone will save me and help them..."

Re: Cursors

#79

Dev here. There's an editor at http://cursors.io?editor , but it can't submit the level to me yet. But you can type "generateCode();" and put it on pastebin and email it to me at me [at] m28.io and I'll put it in game if I like it. My server is getting hammered pretty hard, that's the reason for the disconnects. The spike caused by hn: http://d.m28.io/ZCWdy0m1DHOG.png I'm gonna sleep now but ask anything and I'll rep…

Curious what the tech stack and data flow looks like for this, is the server running a C++ game representation and pushing updates to the javascript clients via WebSockets? Noticed the string from the level editor `std::vector wallByColor[`

Yep the server is in C++. The level editor is mostly for personal use right now, so it just generates the C++ code that I need to paste into a file. I plan to make the editor public and make an easy process to submit levels so maybe some day no one will ever be able to reach the end.
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