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Cursors

cursors.io

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Re: Cursors

#4
The level that really made me smile was one with about twenty "exits", only one of which was real.

One of the cursors sat by the real one and danced invitingly until everyone noticed.

Re: Cursors

#5
"Warning: Next iteration in a genre of basic addiction games."

These games really are impressive though. I wonder if there's been a good thesis written on them yet.

Re: Cursors

#6

The level that really made me smile was one with about twenty "exits", only one of which was real. One of the cursors sat by the real one and danced invitingly until everyone noticed.

Community spirit <3

Re: Cursors

#7
So much fun, great to see how people work together to help each other win.

I gave up on the one where you had to squeeze through a bunch of narrow red pathways, it's not so easy on a trackpad.

Re: Cursors

#9

The level that really made me smile was one with about twenty "exits", only one of which was real. One of the cursors sat by the real one and danced invitingly until everyone noticed.

My big smile moment was in the level with a torturously long path between blue barriers that snaked around... UNLESS someone was on the blue barrier.

At that point, everyone was free to go straight to the exit (except the kind soul, who had to wait for someone to hit the cyan trigger and let them out)

Re: Cursors

#10

The level that really made me smile was one with about twenty "exits", only one of which was real. One of the cursors sat by the real one and danced invitingly until everyone noticed.

Did they figure out which was the real one, and then restart the game and get to that level just to point out the correct answer?
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