Wow! There is so much going on here. I can't believe you're not logging! * First it starts out as a simple maze puzzle game. * Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly. * Then you realise it's not random at all, people have to click things for pathways to open. * Then you realise someone has to stay behind and sacrifice themselves for other people to go thro…
Cursors
141–150 of 245 posts
Re: Cursors
#142Re: Cursors
#143Wow! There is so much going on here. I can't believe you're not logging! * First it starts out as a simple maze puzzle game. * Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly. * Then you realise it's not random at all, people have to click things for pathways to open. * Then you realise someone has to stay behind and sacrifice themselves for other people to go thro…
It's also extremely interesting from an artificial intelligence perspective, or even from the perspective of the definition of intelligence.
A language essentially develops from the constraints the mechanics of the game imposes (and this might be temporary, or with multiple meanings associated to the same gestures, to be evaluated contextually within different successive state evaluations).
This game delighted me from an artistic perspective, in that it demonstrated interesting ideas to me about social abstraction and social adaptability.
Re: Cursors
#144Earlier quoted context omitted.
I just drew dicks everywhere.
So that was you... greeting from the guy drawing hearts and "spreading the love"
Re: Cursors
#145So much fun, great to see how people work together to help each other win. I gave up on the one where you had to squeeze through a bunch of narrow red pathways, it's not so easy on a trackpad.
'Cheat' to get you past thin red pathways: line yourself up with the pathway, and jam yourself against the wall opposing the path. Take your cursor outside the game box, then bring it in from the opposite side. Your cursor will snap across to the wall opposite where it currently is. My hand is a bit too wobbly for those paths, so I had to 'think outside the box' to get past them...
Re: Cursors
#146Everyone seems to be loving it, but doesn't work for me. I don't control any of the cursors. There's a message in the bottom corner "Area too full, drawing is disabled". Latest Firefox.
Firefox's cursor hiding breaks it, won't let you move the cursor, so don't enable it. Red circled cursor is your actual mouse position, grey circled one is the 'ingame' cursor that's blocked by walls. Move the red onto the grey to start.
Re: Cursors
#147Re: Cursors
#148Re: Cursors
#149Wow! There is so much going on here. I can't believe you're not logging! * First it starts out as a simple maze puzzle game. * Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly. * Then you realise it's not random at all, people have to click things for pathways to open. * Then you realise someone has to stay behind and sacrifice themselves for other people to go thro…