Leap Motion sets a course for VR
11–20 of 34 posts
Re: Leap Motion sets a course for VR
#12They will be bought by FB in less than a year..
Re: Leap Motion sets a course for VR
#13Earlier quoted context omitted.
Yeah, my first thought was "Does it work if you're not looking at your hands?" Not a deal breaker though. I could see this combined with some hand mounted sensors to track out-of-view gross movement and just augment with the fine movement when in view. EDIT: found this in the article: "It possesses greater-than-HD image resolution, color and infrared imagery, and a significantly larger field of view."
I like their approach for simple apps where you are just working with your hands in front of you. But definitely optical tracking tech can't compete with exoskeleton like gloves and other sensor approaches. Curious if people think otherwise, optical tracking without many markers and many trackers just hasn't been done well in any product that I've come across, save motion capture studios.
Re: Leap Motion sets a course for VR
#14Re: Leap Motion sets a course for VR
#15They will be bought by FB in less than a year..
Re: Leap Motion sets a course for VR
#16If this is an active demo of their next generation software, I'm very impressed with the improvements, but I suspect its a mock-up.
Re: Leap Motion sets a course for VR
#17I've used the leap motion, and so far the accuracy is nowhere near what they show in the video. simply forming the index finger and thumb into an O-shape was enough for them to disappear from existence. If this is an active demo of their next generation software, I'm very impressed with the improvements, but I suspect its a mock-up.
Source: I have a Leap.
Re: Leap Motion sets a course for VR
#18The field of view makes me nervous. But wow, I hope they pull this off.
Re: Leap Motion sets a course for VR
#19This is a killer peripheral for Oculus.
I really hope Oculus actually add some mounting threads or something to the front of the visor for this type of thing in the CV1.
Re: Leap Motion sets a course for VR
#20I am excited for the advancement of input relating to VR though.