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Leap Motion sets a course for VR

community.leapmotion.com

11–20 of 34 posts

Re: Leap Motion sets a course for VR

#11
Cool, but still pretty useless. I'd like to see leap tackle a useful situation, perhaps commercial. I can think of dozens off the top of my head and none involve a consumer controlling a PC interface for which we already have multiple superior options.

Re: Leap Motion sets a course for VR

#13
post #6

Earlier quoted context omitted.

Yeah, my first thought was "Does it work if you're not looking at your hands?" Not a deal breaker though. I could see this combined with some hand mounted sensors to track out-of-view gross movement and just augment with the fine movement when in view. EDIT: found this in the article: "It possesses greater-than-HD image resolution, color and infrared imagery, and a significantly larger field of view."

I like their approach for simple apps where you are just working with your hands in front of you. But definitely optical tracking tech can't compete with exoskeleton like gloves and other sensor approaches. Curious if people think otherwise, optical tracking without many markers and many trackers just hasn't been done well in any product that I've come across, save motion capture studios.

I've never seen a truly useful application of hand gestures to control a PC. Great for short demos, though.

Re: Leap Motion sets a course for VR

#16
I've used the leap motion, and so far the accuracy is nowhere near what they show in the video. simply forming the index finger and thumb into an O-shape was enough for them to disappear from existence.

If this is an active demo of their next generation software, I'm very impressed with the improvements, but I suspect its a mock-up.

Re: Leap Motion sets a course for VR

#17

I've used the leap motion, and so far the accuracy is nowhere near what they show in the video. simply forming the index finger and thumb into an O-shape was enough for them to disappear from existence. If this is an active demo of their next generation software, I'm very impressed with the improvements, but I suspect its a mock-up.

Nope, it's not a mockup, that's what the new SDK looks like. They really improved it.

Source: I have a Leap.

Re: Leap Motion sets a course for VR

#19
post #14

This is a killer peripheral for Oculus.

Sadly no one's figured out how to adapt the DK1 mount to fit neatly on a DK2. I have a very nice holder printed off of Thingiverse, but it's a little tricky figuring out how exactly to get it onto the Oculus.

I really hope Oculus actually add some mounting threads or something to the front of the visor for this type of thing in the CV1.

Re: Leap Motion sets a course for VR

#20
They had a hacky demo of this at the Leap booth at Unite in Seattle last week. The Leap Motion was taped to the front of the Oculus, and you could (sort of) interact with a floating sphere. It's a neat idea, but the tech has a long way to go if that demo was anything to go by.

I am excited for the advancement of input relating to VR though.

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