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Leap Motion sets a course for VR

community.leapmotion.com

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Re: Leap Motion sets a course for VR

#3

The field of view makes me nervous. But wow, I hope they pull this off.

Yeah, my first thought was "Does it work if you're not looking at your hands?" Not a deal breaker though. I could see this combined with some hand mounted sensors to track out-of-view gross movement and just augment with the fine movement when in view.

EDIT: found this in the article: "It possesses greater-than-HD image resolution, color and infrared imagery, and a significantly larger field of view."

Re: Leap Motion sets a course for VR

#5

The field of view makes me nervous. But wow, I hope they pull this off.

Yeah, my first thought was "Does it work if you're not looking at your hands?" Not a deal breaker though. I could see this combined with some hand mounted sensors to track out-of-view gross movement and just augment with the fine movement when in view. EDIT: found this in the article: "It possesses greater-than-HD image resolution, color and infrared imagery, and a significantly larger field of view."

I imagine that without haptic feedback, so far it makes more sense to be looking at your hands while you're using them in VR. But I had the same thoughts -- would it be better to have a setup where the Leap Motion is on a pendant or something so it's mounted on your chest?

Re: Leap Motion sets a course for VR

#6

The field of view makes me nervous. But wow, I hope they pull this off.

Yeah, my first thought was "Does it work if you're not looking at your hands?" Not a deal breaker though. I could see this combined with some hand mounted sensors to track out-of-view gross movement and just augment with the fine movement when in view. EDIT: found this in the article: "It possesses greater-than-HD image resolution, color and infrared imagery, and a significantly larger field of view."

I like their approach for simple apps where you are just working with your hands in front of you. But definitely optical tracking tech can't compete with exoskeleton like gloves and other sensor approaches. Curious if people think otherwise, optical tracking without many markers and many trackers just hasn't been done well in any product that I've come across, save motion capture studios.

Re: Leap Motion sets a course for VR

#7

Earlier quoted context omitted.

Yeah, my first thought was "Does it work if you're not looking at your hands?" Not a deal breaker though. I could see this combined with some hand mounted sensors to track out-of-view gross movement and just augment with the fine movement when in view. EDIT: found this in the article: "It possesses greater-than-HD image resolution, color and infrared imagery, and a significantly larger field of view."

I imagine that without haptic feedback, so far it makes more sense to be looking at your hands while you're using them in VR. But I had the same thoughts -- would it be better to have a setup where the Leap Motion is on a pendant or something so it's mounted on your chest?

Even given that is has a wider than visual FOV I think you're onto something. The Oculus DK2 already has an IR camera for tracking the rift in three space. Why wouldn't they partner to extend the Leap functionality using the existing camera?

Edit: Spelling

Re: Leap Motion sets a course for VR

#9

The field of view makes me nervous. But wow, I hope they pull this off.

From one side yes, it makes me nervous. It doesn't represent the "ideal" VR case where your hands can be detected no matter where they are.

That being said, for what they are aiming to achieve, having the FOV be just larger than that of the Oculus is a huge win. The LEAP takes a few frames to detect a hand when it comes into range, and another few to get the skeletal tracking right. By having a slightly larger FOV than the Oculus, that detection step can happen outside of the user's FOV.

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