This reminisced me of Apple LC times big time. Marcel Proust's Madeleine style. Dithering, games such as Beyond Dark Castle[0], HyperCard games. [0] https://www.youtube.com/watch?v=ISP9su7okHo
Super Pixel Quest
31–40 of 43 posts
Re: Super Pixel Quest
#32Somehow the pixelart/animation style reminds me very, very much of the old Gobliiins games ( https://en.wikipedia.org/wiki/Gobliiins ) - the artists seem to be different (Emannuele Spinasse and Pierre Gilhodes) but the detail and movements seem to be very close in feeling.
I love how this comic conveys the old adventure game feel of discovery and exploration.
Re: Super Pixel Quest
#33This is great! I clicked all the way through to the end. Instead of 164 separate html pages I would have just 1 and used javascript to step through the panels. Could even lazy load the other images so initial page load is faster. But that's just how I would do, the artist might not be a web developer and the way it's setup works.
Re: Super Pixel Quest
#34This is great. Scott McCloud and others have said that this is what comics would evolve to on the web for a long time. I appreciated the clever use of pacing and space. A great work and I hope it inspires more creators! So cool!
Re: Super Pixel Quest
#35Interesting how this inadvertently showcases modern browsers redrawing the page content based on what has actually changed. Even though each "frame" is a new page, you only see a flash where the new image is being shown or replaced.
Incorrect. You see a flash because the new image has't been loaded yet, but all the other images have been previously loaded and cached, so your browser can display them almost immediately. Try going back to page 1 — each page will appear to load instantly if you have all the images cached.
Re: Super Pixel Quest
#36Somehow the pixelart/animation style reminds me very, very much of the old Gobliiins games ( https://en.wikipedia.org/wiki/Gobliiins ) - the artists seem to be different (Emannuele Spinasse and Pierre Gilhodes) but the detail and movements seem to be very close in feeling.
YES! First thing I thought of, especially after seeing the wizard dude in panel 12. I am very much reminded of the level in Golbins Quest 3 where Blount is eaten by the wolf and has to put the three lights into the bowl to escape death. That game is an underrated a classic, in my opinion. I love how this comic conveys the old adventure game feel of discovery and exploration.
Here's a longplay of it: https://www.youtube.com/watch?v=LCjjCwhn8cs
Re: Super Pixel Quest
#37Re: Super Pixel Quest
#38Curious to know how far the average visitor bothered clicking.
I gave up after about 15 because the images were loading a little slowly (a few hundred milliseconds is too much) and driving me crazy. It would be nice if it prefetched the next few images.
Re: Super Pixel Quest
#39Aren't pixels obsolete? I mean in the sense that you have to use scalable graphics these days.