Super Pixel Quest
11–20 of 43 posts
Re: Super Pixel Quest
#12Re: Super Pixel Quest
#13Curious to know how far the average visitor bothered clicking.
Clicked on first 10, then skipped to 100 by tweaking the URL. Then jumped to 150 (when jumping to 256 didn't work) and then finished the last few. Very reminiscent of 1980s adventure games on the Spectrum but my French isn't good enough to tell if that's the point of it.
Re: Super Pixel Quest
#14Re: Super Pixel Quest
#15Re: Super Pixel Quest
#16Instead of 164 separate html pages I would have just 1 and used javascript to step through the panels. Could even lazy load the other images so initial page load is faster. But that's just how I would do, the artist might not be a web developer and the way it's setup works.
Re: Super Pixel Quest
#17Aren't pixels obsolete? I mean in the sense that you have to use scalable graphics these days.
Re: Super Pixel Quest
#18Re: Super Pixel Quest
#19This is great! I clicked all the way through to the end. Instead of 164 separate html pages I would have just 1 and used javascript to step through the panels. Could even lazy load the other images so initial page load is faster. But that's just how I would do, the artist might not be a web developer and the way it's setup works.
Re: Super Pixel Quest
#20Aren't pixels obsolete? I mean in the sense that you have to use scalable graphics these days.
Pixel art (and pixel-based graphics) may be obsolete in the sense that you no longer need to work within the constraints of large pixels making up an image.
But content creation is still not vector based in many scenarios. And even if vector-based graphics would be the universal standard, pixel art could still be used as an art style or for a retro look or to invoke nostalgia.