Live data from Hacker News

Super Pixel Quest

superpixelquest.com

11–20 of 43 posts

Re: Super Pixel Quest

#11
This is great. Scott McCloud and others have said that this is what comics would evolve to on the web for a long time. I appreciated the clever use of pacing and space. A great work and I hope it inspires more creators! So cool!

Re: Super Pixel Quest

#13
post #7
post #4

Curious to know how far the average visitor bothered clicking.

Clicked on first 10, then skipped to 100 by tweaking the URL. Then jumped to 150 (when jumping to 256 didn't work) and then finished the last few. Very reminiscent of 1980s adventure games on the Spectrum but my French isn't good enough to tell if that's the point of it.

I did the same, but went up to 75 before jumping ahead by a few. The final frame is 164 in case anyone's interested.

Re: Super Pixel Quest

#16
This is great! I clicked all the way through to the end.

Instead of 164 separate html pages I would have just 1 and used javascript to step through the panels. Could even lazy load the other images so initial page load is faster. But that's just how I would do, the artist might not be a web developer and the way it's setup works.

Re: Super Pixel Quest

#17

Aren't pixels obsolete? I mean in the sense that you have to use scalable graphics these days.

If they are obsolete, pixels can still be represented as rectangles in your scalable format for aesthetic reasons. What's your point? Aren't quests obsolete too?

Re: Super Pixel Quest

#19

This is great! I clicked all the way through to the end. Instead of 164 separate html pages I would have just 1 and used javascript to step through the panels. Could even lazy load the other images so initial page load is faster. But that's just how I would do, the artist might not be a web developer and the way it's setup works.

Works beautifully with NoScript installed, so I'm definitely a fan of individual HTML pages; although, admittedly, the experience would probably be nicer with AJAX.

Re: Super Pixel Quest

#20

Aren't pixels obsolete? I mean in the sense that you have to use scalable graphics these days.

Isn't oil on canvas obsolete?

Pixel art (and pixel-based graphics) may be obsolete in the sense that you no longer need to work within the constraints of large pixels making up an image.

But content creation is still not vector based in many scenarios. And even if vector-based graphics would be the universal standard, pixel art could still be used as an art style or for a retro look or to invoke nostalgia.

Post reply on HN