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Threes: The Rip-offs and Making Our Original Game

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171–180 of 218 posts

Re: Threes: The Rip-offs and Making Our Original Game

#171
post #164

Earlier quoted context omitted.

And the most important things in the world are consumers?

Yes? Unless you are making something for your own satisfaction of having made it, the responses of the people consuming your product are the most important thing.

I'm on HN, how did I not expect this answer?

Re: Threes: The Rip-offs and Making Our Original Game

#173

Earlier quoted context omitted.

yup. making no money. and, as the threes guys point out, with no longevity. it won't be at the top of the heap for long. then, unlike threes, it will crash out the bottom instead of hanging around. so, again. meh.

Only the web version is ad-free. The iOS version has ads. Its longevity I believe will be greater compared to the Threes game. What makes you think otherwise - that Threes will stay on the top for longer than 2048?

Which is a shame for both developers, as retention matters more (financially) for an ad-supported game than a for-pay one.

Re: Threes: The Rip-offs and Making Our Original Game

#174

What the wha? Give me a break, this same diatribe could be spouted by anybody who has built anything of significance. Yes, if you build something great, people will copy it, just as your precious snowflake was inspired by others as well. This isn't anything unique to gaming, it isn't anything unique to 3s, it is an immovable fact of life. Are people copying the product we've poured the last 18 months into? Damn right…

Not sure if you've ever played it- it sounds like you maybe have not- but Flappy Bird is punishingly difficult, a fact which is commonly cited as part of its appeal.

Re: Threes: The Rip-offs and Making Our Original Game

#175
post #71

Earlier quoted context omitted.

If you are referring to 2048, that’s because it was ripping off 1024, not Threes.

Actually the app copying goes: Threes -> 1024 -> 2048

But, not that I know the situation, it is possible according to your example that 2048 to not be aware of Threes.

Re: Threes: The Rip-offs and Making Our Original Game

#176

Rip-offs are sad, but the fact that you spent 14 months doesn't make it a better game. It means you took too long to make it. Threes is a great game that has done well, but the vast vast majority of mobile apps don't make enough money to justify spending 14 months on. I really hope that wasn't full time work. Also, time/effort/money spent developing a game does not make it better or worse than other games. Some dead…

Please tell us, what is the correct amount of time to spend writing a game?

Re: Threes: The Rip-offs and Making Our Original Game

#177
post #118

Earlier quoted context omitted.

yup. making no money. and, as the threes guys point out, with no longevity. it won't be at the top of the heap for long. then, unlike threes, it will crash out the bottom instead of hanging around. so, again. meh.

It has in-game ads, so it makes no money in the same way that Flappy Bird was free and made no money.

except flappy bird retained users which led to more ad impressions. i guarantee you the retention for 2048 is crap.

Re: Threes: The Rip-offs and Making Our Original Game

#179
post #171

Earlier quoted context omitted.

Yes? Unless you are making something for your own satisfaction of having made it, the responses of the people consuming your product are the most important thing.

I'm on HN, how did I not expect this answer?

Why does art hang in a gallery? Because the artist (or at least the owner) wants people to see it.

Re: Threes: The Rip-offs and Making Our Original Game

#180
post #153

Earlier quoted context omitted.

I think "quality" is the key word here, that ineffable property of refinement and aesthetic care that creates beauty in our experience of something. We'd like to live in a world of quality things, but that isn't always where market forces take us, at least in the short term. The most cynical or economically motivated might even discount the importance of quality, but I think most people just want the market to be mor…

This reminds me of the philosophical book "Zen and the Art of Motorcycle Maintenance" , which is all about "Quality" and the difference between "artisitic quality", and "technical/mechanical quality"

Yes, exactly! I didn't reference it inline for fear of sounding pretentious.
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