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Facebook acquires Oculus VR

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Re: Facebook acquires Oculus VR

#731

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I think this is what makes me hate this purchase. The most interesting part of Oculus to me was the "open-ness" of the platform. They were seemingly doing an amazing job of getting developers interested in the platform. I'd argue that Facebook does a pretty terrible job on both fronts.

I have tried to develop app for facebook. Just terrible experience.

I wrote one for allowing an external site to automatically post info to a wall. It wasn't too bad, with oauth and all that.

But that's the only reason I have a Facebook account.

Re: Facebook acquires Oculus VR

#732
post #226
post #89

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Indeed. I preordered the DK2, but I'm not sure if I should try to get a refund. I'm not on Facebook, and I don't want to develop for their platform. Although, one of the ideas was to replicate DFW's "samizdat" as an art project. Something tells me Facebook wouldn't look kindly on it pulling all your friend data to entertain you to death.

Same here, I've already sent an email regarding a refund. I had big dreams for this company, it just feels wrong. I'm not happy to see theses conglomerates grow uncontrolled, sucking up the spirit of innovation and openness that are so critical to our future.

Not trying to be argumentative, but is a VR helmet really critical to our future?

Is it on the same level as food and poverty and peace?

Re: Facebook acquires Oculus VR

#733
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

Also : Imagine - me and my doctor can talk face to face while both wearing goggles. Sounds great! I'd rather use Skype thanks.

Skype haha contention land

"It definitely looks like your pixel has been infected with another pixel! I'll prescribe you some cream" (perhaps that's just the Android experience with Skype)

Everyone at Microsoft would enjoy snooping on horrible illnesses.

Re: Facebook acquires Oculus VR

#734
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

The major line of thought here is what Facebook will do with Occulus to integrate with its current core offering. However the point that may be missed is that this can be its foray into virtual reality gaming. Hardcore gamers still maintain their distance from facebook however with an offering such as occult they can attract gamers as well and tap on to the advertising revenues. And not to mention, as far as social networking is concerned, the more the merrier.

Re: Facebook acquires Oculus VR

#735

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The comments on that reddit are insanely hilarious; The hatred is palpable.

Yesterday, they loved the guy. Say what you will about the deal, but Facebook has generated a lot of negativity in a lot of people. Not only did the Kickstarted future of VR sell out, they sold to Facebook. That subreddit has interpreted it as follows: The dream is real, take my money! (during Kickstarter) Shatter the dream. Take a dump on the scattered pieces. They are not happy.

"Take a dump on the scattered pieces"

Why would defecating on shards of broken dream damage them further? You could just wash them and glue them together again. Imagine all the egg on Humpty Dumpty when he fell. Perhaps they couldn't glue him together again due to the egg residue.

EDIT: Somebody downvoted me. I don't know why. I felt for Humpty Dumpty.

Re: Facebook acquires Oculus VR

#737

Palmer Luckey (founder of Oculus VR) just wrote a statement[0] on the Oculus subreddit: "I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just…

"As I learned more about the company and its vision and spoke with Mark, the partnership not only made sense, but became the clear and obvious path to delivering virtual reality to everyone. Facebook was founded with the vision of making the world a more connected place" Anyone whose a soccer/football fan will recognise this speech from anyone who transferred clubs for a bigger salary. All that's missing was "As a ch…

That child would be really young. Bit of a sad dream to work there too, surely?

Re: Facebook acquires Oculus VR

#738

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>Facebook could stay hands off No, they could have made a sizable investment without having a controlling stake in it. No, they Acquired it. You don't do that unless you want to change something there. My best hope is that the Zuck sees something cool going on with the Oculus and wants to try his hand at something new. My worst fear is that they will develop the 'Oculus API' as a wrapper around the original API and F…

My god, the tinfoil on HN has become unbearable. Are you even listening to yourself?

I can't hear myself because my tinfoil hat is deflecting not only thought-reading beams and sunlight, but also my own sound waves, due to being shaped like an inverse sombrero.

I think. Or maybe I am hearing other people's thoughts and the sombrero is working as a beacon??? I'll give Dr Xavier a call.

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