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Facebook acquires Oculus VR

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Re: Facebook acquires Oculus VR

#521
The most exciting consumer technology this year... DOA. On the bright side, I hope Facebook continues this cluelessness and burns through the rest of their bank roll buying decent companies.

With privacy being a huge issue, thanks to the NSA, and kids not wanting to belong to the same social network as their parents... it's over. I think these companies they're buying won't survive being tainted by their association with FB.

I'm aware that 2 billion is a drop in the bucket, but I'm hoping Zuckerberg goes on a buying spree, pisses through enough money purchasing, and eventually trying to bail out, once decent companies, that it quickens the demise of the company.

Re: Facebook acquires Oculus VR

#523
post #42

Guess this is now the most successful kickstarter ever.

And also the one with the biggest share of pissed off backers.

Indeed...

The problem with Oculus kickstarter project was that you were buying a dev kit, not a final product. So now they sell the company and you have a dev kit for a facebook product... and the final usage of the Oculus may be now very different than the one you thought it was going to be when you purchased the dev kit...

Re: Facebook acquires Oculus VR

#524
post #192

Honest, naive question -- what makes human data worth so much? Is it speculation that it will be worth more in future that drives the feverish collection of it, or are there already concrete uses/buyers? It feels bigger and more urgent than to simply help brands sell their merchandise more effectively

Not really, it's having the ability to hack on human behavior, to make large amounts of people do things. Buying things is the obvious example, but there are other things (like giving X some attention, push a political cause, convince them of something ...)

And yes, you're of course right that things like this wouldn't convince X. That's not the point. The point is that 0.1% of facebook's audience is one massive group of people.

Re: Facebook acquires Oculus VR

#525
post #424

Can't say I'm excited about this. I can't see a single positive thing coming out from a non gaming company buying a game focused company (and an extremely promising one at that).

> I can't see a single positive thing coming out from a non gaming company buying a game focused company (and an extremely promising one at that). You mean like Microsoft acquiring Bungie in 2000? Gaming (at the time) wasn't one of Microsofts core competencies.

This is a good example except that Halo sucks. Its popular, but weak.

Re: Facebook acquires Oculus VR

#526
post #6

The reason why people haven't commented yet because we can't find the words. I have no immediate idea what can FB do with Oculus VR, even if I read Zuck's comments.

> But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home. > This is really a new communication platform. By feeling truly present, you can share unbounded spaces and expe…

The irony for me is that interacting with other people is the last reason I want a Rift. I want a fully immersive total escape from reality. When I play games, the last thing I want to be is "social."

Re: Facebook acquires Oculus VR

#527
post #343

Earlier quoted context omitted.

Now that is the mentality that's killing companies.

Say that to Elon Musk. Imagine the inventors using this money in the same way Musk did. If they do (or at least try) I'd say humanity comes out on top - even though this killed our dream of VR in the near future.

It's Carmack. It's possible he'll use the money to restart Armadillo, doing pretty much exactly what Musk did!

Re: Facebook acquires Oculus VR

#528
post #6

The reason why people haven't commented yet because we can't find the words. I have no immediate idea what can FB do with Oculus VR, even if I read Zuck's comments.

Facebook knows that Facebook.com is toping off. It wants to spread its reach. I really don't think there will be any crossover between Oculus and Facebook, just like there isen't any crossover between Windows and XBox.

I can control my Xbox from my Windows PC.

Re: Facebook acquires Oculus VR

#529

Palmer Luckey (founder of Oculus VR) just wrote a statement[0] on the Oculus subreddit: "I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just…

Wow. He is getting demolished there.

The comments on that reddit are insanely hilarious; The hatred is palpable.
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