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Facebook acquires Oculus VR

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Re: Facebook acquires Oculus VR

#572

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I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

>I am shattered right now. Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects. I know i'll get down votes for saying this, but if Google was the buyer, there would be much more positive comments here. Use some rational analysis here, folks.

>but if Google was the buyer, there would be much more positive comments here.

I don't see a fundamental difference between the two. Both have the same model of scraping your data in order to further monetize their ad space.

The bummer for me here is the business model of the purchasing company. It isn't that it's Facebook per se, but it's how Facebook makes its money. It simply has a large chance of taking the product to a place I'd rather it didn't go.

Re: Facebook acquires Oculus VR

#573
post #546
post #452

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I completely understand the difference between the two products. I've used both, though own neither. They are two very different products but I maintain that they represent two different approaches to the same problem, pushing us past our current understanding of what I/O devices are. Google Glass is a push into the unknown, Facebook may not agree that it is in the right approach, but you are kidding yourself if they…

In the future, both will be important and will likely merge. If someone can make goggles which can switch between immersive VR and AR, they will do well. I think approaching this from the VR side rather than AR could be tougher and best in the long run. Oculus has will be the thing that teenagers use to hang out online in the future. Something like Second Life will replace Instagram which replaced Facebook which repl…

I also think that the technologies will eventually merge, but due to current physical limitations in display technology I am not convinced that this is imminent. I'd guesstimate it at 15+ years. Adding and subtracting to incoming light, and doing it so that you can convincingly blend the two (allowing you to convincingly overpaint something that is bright in the real world with something that is dark in your virtual space while also allowing you to overpaint something that is dark in the real world with something that is bright in virtual space) is a difficult problem to solve. Probably some sort of hybrid LCD/AMOLED tech could do it.. but I haven't even heard of prototypes for this yet.

Re: Facebook acquires Oculus VR

#574
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

Couldnt agree more! I'd I'm kind of fed up with the constant exposure... Really looked forward to oculus vr not anymore though.

Re: Facebook acquires Oculus VR

#575

Has anyone considered that the Oculus team was scared by Sony's Morpheus project and decided to cash out while they were still relevant? I've not experienced either device, but I consider this at least plausible. Maybe Sony had already figured out solutions to problems Oculus was still toying with.

I was going to say the same thing. At GDC last week, the general feeling was that Sony's tech was more than competitive and seemingly much closer to an actual consumer product than anything from Oculus.

Fear makes people do unexpected things.

Re: Facebook acquires Oculus VR

#576

If you've used oculus you learned that it's probably the most anti-social thing (at least to those in the room with you). So the "Social company acquires Anti-social product" dichotomy is humorous to me right now (yeah I know it's short sighted, it's just what popped into my head)...

Facebook is also faux-social. Seeing pictures of your friends checking into places and doing stuff is very different from being there, doing stuff with them.

Multiplayer games were one of the first faux-social online activities. In a weird way, it feels like a good fit to me if Facebook is in this to create an online gaming platform.

Re: Facebook acquires Oculus VR

#577

Earlier quoted context omitted.

Wow. He is getting demolished there.

The comments on that reddit are insanely hilarious; The hatred is palpable.

Yesterday, they loved the guy. Say what you will about the deal, but Facebook has generated a lot of negativity in a lot of people. Not only did the Kickstarted future of VR sell out, they sold to Facebook. That subreddit has interpreted it as follows:

    The dream is real, take my money! (during Kickstarter)

    Shatter the dream.

    Take a dump on the scattered pieces.
They are not happy.

Re: Facebook acquires Oculus VR

#579
post #377

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Yes, but Instagram and Parse are services that fall within Facebook's major product area and have teams with related experience to Facebook's daily operations. Oculus is not a service, just a technology; one that has no relation (nor clear route to one) to any Facebook-held product.

> Oculus is not a service, just a technology; one that has no relation (nor clear route to one) to any Facebook-held product. Exactly. This is what diversification is all about. At it's core, Facebook is now a public technology company, which means that creating value for its shareholders is it's primary focus. Buying something that looks like it might be a big deal before it becomes a big deal is doing that. Killing…

I think most of us really wanted Oculus to be an insanely great technology, not Facebook's "diversification strategy".

Re: Facebook acquires Oculus VR

#580
For fuck's sake will you FB hating fanboys stop crying for a moment and realize that this is what makes VR legit. This. Is. An. Enormous. Opportunity.

It's like the moment when I was teaching a game design course and I realized that all the students already used Dropbox. I though I was the only one who knew about Dropbox.

If you want VR, then you should be happy. This just made VR real.

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