Facebook acquires Oculus VR
571–580 of 871 posts
Re: Facebook acquires Oculus VR
#572Earlier quoted context omitted.
I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…
>I am shattered right now. Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects. I know i'll get down votes for saying this, but if Google was the buyer, there would be much more positive comments here. Use some rational analysis here, folks.
I don't see a fundamental difference between the two. Both have the same model of scraping your data in order to further monetize their ad space.
The bummer for me here is the business model of the purchasing company. It isn't that it's Facebook per se, but it's how Facebook makes its money. It simply has a large chance of taking the product to a place I'd rather it didn't go.
Re: Facebook acquires Oculus VR
#573Earlier quoted context omitted.
I completely understand the difference between the two products. I've used both, though own neither. They are two very different products but I maintain that they represent two different approaches to the same problem, pushing us past our current understanding of what I/O devices are. Google Glass is a push into the unknown, Facebook may not agree that it is in the right approach, but you are kidding yourself if they…
In the future, both will be important and will likely merge. If someone can make goggles which can switch between immersive VR and AR, they will do well. I think approaching this from the VR side rather than AR could be tougher and best in the long run. Oculus has will be the thing that teenagers use to hang out online in the future. Something like Second Life will replace Instagram which replaced Facebook which repl…
Re: Facebook acquires Oculus VR
#574Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…
Re: Facebook acquires Oculus VR
#575Has anyone considered that the Oculus team was scared by Sony's Morpheus project and decided to cash out while they were still relevant? I've not experienced either device, but I consider this at least plausible. Maybe Sony had already figured out solutions to problems Oculus was still toying with.
Fear makes people do unexpected things.
Re: Facebook acquires Oculus VR
#576If you've used oculus you learned that it's probably the most anti-social thing (at least to those in the room with you). So the "Social company acquires Anti-social product" dichotomy is humorous to me right now (yeah I know it's short sighted, it's just what popped into my head)...
Multiplayer games were one of the first faux-social online activities. In a weird way, it feels like a good fit to me if Facebook is in this to create an online gaming platform.
Re: Facebook acquires Oculus VR
#577Earlier quoted context omitted.
Wow. He is getting demolished there.
The comments on that reddit are insanely hilarious; The hatred is palpable.
The dream is real, take my money! (during Kickstarter)
Shatter the dream.
Take a dump on the scattered pieces.
They are not happy.Re: Facebook acquires Oculus VR
#578Re: Facebook acquires Oculus VR
#579Earlier quoted context omitted.
Yes, but Instagram and Parse are services that fall within Facebook's major product area and have teams with related experience to Facebook's daily operations. Oculus is not a service, just a technology; one that has no relation (nor clear route to one) to any Facebook-held product.
> Oculus is not a service, just a technology; one that has no relation (nor clear route to one) to any Facebook-held product. Exactly. This is what diversification is all about. At it's core, Facebook is now a public technology company, which means that creating value for its shareholders is it's primary focus. Buying something that looks like it might be a big deal before it becomes a big deal is doing that. Killing…
Re: Facebook acquires Oculus VR
#580It's like the moment when I was teaching a game design course and I realized that all the students already used Dropbox. I though I was the only one who knew about Dropbox.
If you want VR, then you should be happy. This just made VR real.