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Facebook acquires Oculus VR

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Re: Facebook acquires Oculus VR

#451
I distinctly remember Oculus's hiring page once touting "Help us build the Metaverse!"

Then they turn around and blatantly disregard one of Stephenson's most fundamental virtues/warnings from the novel (don't want to spoil it for anyone, but yea, eerily similar to joining L. Bob Rife). Straight PR garbage. And a slap to the face for anyone who actually believed them.

I can't remember the last piece of tech news that made me so disappointed.

Re: Facebook acquires Oculus VR

#452
post #388
post #182

Earlier quoted context omitted.

"Facebook is the biggest name in social media." -> "Google, another tech powerhouse, is trying to push their social media offerings." -> "Google has 3 things that Facebook does not: Email, Youtube, and Glass." -> "Facebook is comfortable with the first two, since they have been there for years, but Glass is threatening to them." -> "Facebook needs their own 'Glass', in case Glass pans out." My prediction: Glass will…

This speaks to a fundamental misunderstanding of the two products. Oculus Rift is about bringing hyper-immersive 3D to the wearer, Google Glass is about moving the Google interface to the eyeball. It's like comparing a 4k TV to a Chromebook. Both are outstanding products, but there's little actual value-proposition overlap. I would hate to think that the Facebook board was equally ignorant of the differences and didn…

I completely understand the difference between the two products. I've used both, though own neither.

They are two very different products but I maintain that they represent two different approaches to the same problem, pushing us past our current understanding of what I/O devices are. Google Glass is a push into the unknown, Facebook may not agree that it is in the right approach, but you are kidding yourself if they aren't looking at Google and wondering why they are not pushing I/O bounds as well. They're both looking for "the next smartphone", trying to determine what that will be.

The industry has been turned off of VR in the past by botched executions, and I am afraid it can happen again.

Re: Facebook acquires Oculus VR

#453
post #399

Earlier quoted context omitted.

Yes, but Instagram and Parse are services that fall within Facebook's major product area and have teams with related experience to Facebook's daily operations. Oculus is not a service, just a technology; one that has no relation (nor clear route to one) to any Facebook-held product.

I believe this acquisition was also a play to acquire more engineering talent. Through this acquisition they acquired John Carmack which is a fairly famous engineer amongst the tech community. That component alone strikes me as an incredibly awesome PR move in terms of recruitment. As far as I'm concerned Facebook is the only competitor to Google at this point. Facebook is just trying to keep pace. I assume they're g…

Carmack left iD because they wouldn't let him work on the sort of stuff he wanted to work on. I see no reason he'd stick around Faceulus as an acquihire; if he's working at Facebook in the future, it's because they're letting Oculus do what it was doing when Facebook bought it.

Re: Facebook acquires Oculus VR

#454
post #119

This is probably the most forward-thinking move that Facebook can make. I've personally been kicking around ideas about what society will look like in a post-VR revolution world, and it seems that Zuck et. al. have come to the same conclusion that I have, namely, it will change what it means to interact socially with others. Imagine a 10 year high school reunion that exists not in the old gymnasium, but in a virtual…

> Imagine a 10 year high school reunion that exists not in the old gymnasium, but in a virtual space where you can catch up with them.

Why do people keep saying stuff like this? It doesn't sound good or exciting at all. It sounds about as exciting as video calls, QR codes, and NFC payments. Which is to say, utterly lacking in creative vision and not of benefit to humanity.

VR has a real shot at transforming part of the gaming landscape. That's where the exciting stuff will happen — and it won't even change all of gaming, just a small and focused subset.

Re: Facebook acquires Oculus VR

#455
post #447

Earlier quoted context omitted.

> But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home. > This is really a new communication platform. By feeling truly present, you can share unbounded spaces and expe…

> Basically they want to have everyone share virtual experiences together within your network. Over proprietary facebook-only protocols, on their proprietary software, using proprietary device drivers, with systemic data collection, and virtual reality advertising. Yeah, no thanks. Occulus was poised to be revolutionary because it was going to be bigger than one headset, it was going to be an open platform for an ent…

> Occulus was poised to be revolutionary because it was going to be bigger than one headset, it was going to be an open platform for an entire generation of VR tech. Now, it is only facebook tech, and that is a shame

Oculus was and is a hardware company, with plans to expand their content marketplace (share.oculusvr.com). I do not see how Oculus was an open platform for VR tech, that's giving them too much credit.

Re: Facebook acquires Oculus VR

#456

Palmer Luckey (founder of Oculus VR) just wrote a statement[0] on the Oculus subreddit: "I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just…

I'm actually so pissed that I almost downvoted your comment after reading that. Disgusting PR speak.

Re: Facebook acquires Oculus VR

#457
post #453
post #399

Earlier quoted context omitted.

I believe this acquisition was also a play to acquire more engineering talent. Through this acquisition they acquired John Carmack which is a fairly famous engineer amongst the tech community. That component alone strikes me as an incredibly awesome PR move in terms of recruitment. As far as I'm concerned Facebook is the only competitor to Google at this point. Facebook is just trying to keep pace. I assume they're g…

Carmack left iD because they wouldn't let him work on the sort of stuff he wanted to work on. I see no reason he'd stick around Faceulus as an acquihire; if he's working at Facebook in the future, it's because they're letting Oculus do what it was doing when Facebook bought it.

> if he's working at Facebook in the future

... beyond what's required by contract

Re: Facebook acquires Oculus VR

#458
post #6

The reason why people haven't commented yet because we can't find the words. I have no immediate idea what can FB do with Oculus VR, even if I read Zuck's comments.

This is the first indication, to me at least, that Facebook is going to be pursuing the "Bell Labs" style strategy that Google has been. For example, self-driving cars and robots are great new technologies and industries but have less than obvious connections to Googles core business. Facebook now would seem to be doing the same.

The problem with that strategy is that Facebook doesn't have the same firm financial foothold that allows Google and Microsoft to burn cash on moonshot projects. Facebook is profitable but ~$7b in revenue leaves less margin for error than Google's ~$59b or Microsoft's ~$77b.

Re: Facebook acquires Oculus VR

#459
post #343

Earlier quoted context omitted.

Say that to Elon Musk. Imagine the inventors using this money in the same way Musk did. If they do (or at least try) I'd say humanity comes out on top - even though this killed our dream of VR in the near future.

How many Elon Musks are there? Most billionaires seem to spend their money on fancy yachts and high-profile charity projects that make them look superior to their peers. Few are deploying their resources to push the technological envelope.

Although I don't agree with you about their motives (wrt just trying to look superior to their peers), I won't argue that point.

But even if you think their motives behind the charity are selfish, don't discount the effects.

How many Einsteins, von Neumans, Ramanujans, or Musks (pick your genius of choice, really) are stillborn in the developing world because of malaria or HIV? How many never achieve their potential because of malnutrition or polio?

If the Gates Foundation eradicates malaria and polio, and we get a few more world-changing geniuses out of it, they'll have done much more to push the technological envelope than any other endeavor.

Re: Facebook acquires Oculus VR

#460
This is extremely disappointing. This technology had the potential to be much bigger than Facebook. The Occulus was poised to create an entirely new industry. They were pioneering a technology never before seen, with a legend like John Carmack pushing the state of the art.

I cannot think of a more colossal mistake to make as a founder. Palmer Luckey has shown he has absolutely no faith in his ability nor that of his team. Occulus had nothing but success in their future. They had investors beating down their doors with money, developers begging for their latest and greatest, and consumers itching to grab hold of their product.

Facebook is the antithesis to Occulus. They have never created any technology, they add zero value to the the real world, and have no future potential in the long run. Occulus selling to Facebook would have been like Tesla selling to Proctor and Gamble after they released the Roadster. A company with a technology so radical it can change the industry, succumbing to weakness and cashing out to an old money company that has no expertise in the field, in exchange for killing their product.

I am filled with sadness and disappointment. I believe Palmer Luckey will regret this decision.

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