Facebook acquires Oculus VR
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Re: Facebook acquires Oculus VR
#372Palmer Luckey (founder of Oculus VR) just wrote a statement[0] on the Oculus subreddit: "I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just…
Re: Facebook acquires Oculus VR
#373As a game developer that's interested in doing some work with the Oculus, I could see this going one of two ways: 1) Facebook could stay hands off, giving the company the company the breathing room and capital to absolutely revolutionize gaming, and then on to other fields. 2) Oculus as a "communication platform" is attempted too soon and the core team is drawn away working on pet projects resulting in a drastic lack…
>Facebook could stay hands off No, they could have made a sizable investment without having a controlling stake in it. No, they Acquired it. You don't do that unless you want to change something there. My best hope is that the Zuck sees something cool going on with the Oculus and wants to try his hand at something new. My worst fear is that they will develop the 'Oculus API' as a wrapper around the original API and F…
Oculus is still predominately a relatively small hardware and low-level software centric company. I wouldn't be surprised if he were trying to leverage his company's app-making experience to create a suite of new functionality for it outside the realm of video games and gimmicky proofs of concept.
Also, Facebook uses video. Facebook will need 3D integration once the first 3D video feeds start coming down for this thing. Is 2 billion worth it to have early access to the most important emerging technology in Zuck's new favorite space? Yes. Yes it is.
That said, I have no idea how 3D video chat will work with a giant screen strapped on top of my face.
Re: Facebook acquires Oculus VR
#374Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…
This was my first reaction as well, however we have to remember Carmack is there. I am confident that he will not let original spirit of Rift die. I am sure you will be able to use Rift without Facebook account and device will be quite hackable. In any case, I think we should wait and see what Facebook does before crying foul.
Re: Facebook acquires Oculus VR
#375Earlier quoted context omitted.
Agreed it's bizarre from Facebook's perspective. But completely logical from Oculus' perspective -- if someone offers you $2B to cash out before you've even launched, you'd be silly to say no.
Now that is the mentality that's killing companies.
So Paul Graham selling Viaweb to Yahoo and starting Y Combinator is an example of "killing companies"?
Re: Facebook acquires Oculus VR
#376Re: Facebook acquires Oculus VR
#377Earlier quoted context omitted.
Instagram has been allowed to go at their own pace since they've been acquired. Parse, also, has essentially gone on it's own and created things at it's own pace. It seems they're having the same attitude with Whatsapp. I assume, especially with Carmack coming over, that FB will be extremely hands-off with the base technology behind the rift. Facebook is an engineering company; in the way it's run and with what it pu…
Yes, but Instagram and Parse are services that fall within Facebook's major product area and have teams with related experience to Facebook's daily operations. Oculus is not a service, just a technology; one that has no relation (nor clear route to one) to any Facebook-held product.
Exactly. This is what diversification is all about.
At it's core, Facebook is now a public technology company, which means that creating value for its shareholders is it's primary focus.
Buying something that looks like it might be a big deal before it becomes a big deal is doing that. Killing it before it has a chance to become big, especially since it has no "relation to any Facebook-held product" (thus it's not competing) is definitely not in their best interest.
Re: Facebook acquires Oculus VR
#378Earlier quoted context omitted.
Instagram has been allowed to go at their own pace since they've been acquired. Parse, also, has essentially gone on it's own and created things at it's own pace. It seems they're having the same attitude with Whatsapp. I assume, especially with Carmack coming over, that FB will be extremely hands-off with the base technology behind the rift. Facebook is an engineering company; in the way it's run and with what it pu…
Yes, but Instagram and Parse are services that fall within Facebook's major product area and have teams with related experience to Facebook's daily operations. Oculus is not a service, just a technology; one that has no relation (nor clear route to one) to any Facebook-held product.
Re: Facebook acquires Oculus VR
#379Earlier quoted context omitted.
Now that is the mentality that's killing companies.
Say that to Elon Musk. Imagine the inventors using this money in the same way Musk did. If they do (or at least try) I'd say humanity comes out on top - even though this killed our dream of VR in the near future.
Re: Facebook acquires Oculus VR
#380I'm starting to think that fb thinks their stock is overvalued, and that they should buy as many things as they can before the price drops.