Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…
Indeed. I preordered the DK2, but I'm not sure if I should try to get a refund. I'm not on Facebook, and I don't want to develop for their platform. Although, one of the ideas was to replicate DFW's "samizdat" as an art project. Something tells me Facebook wouldn't look kindly on it pulling all your friend data to entertain you to death.
Facebook acquires Oculus VR
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Re: Facebook acquires Oculus VR
#112This is likely a defensive buy. I would imagine it didn't cost too much either.
Re: Facebook acquires Oculus VR
#113No part of this acquisition makes sense. I just hope that the product doesn't disappear without a trace after a write-down in a couple of years.
So long as the device doesn't turn bright blue and Facebook doesn't hinder the forward progress of Oculus VR we might as well sit back and hope for the best.
Re: Facebook acquires Oculus VR
#114Re: Facebook acquires Oculus VR
#115OcculusVR is dead. Can someone make a new Oculus VR that focuses on video games and not enabling Facebook to control everything you see. Get on it.
Re: Facebook acquires Oculus VR
#116also, is all company sellers going to completely inflate their price to FB? I get what Oculus is doing, but damn, i would guess that the second highest bidder would pay 10% of that much.
Re: Facebook acquires Oculus VR
#117Re: Facebook acquires Oculus VR
#118Re: Facebook acquires Oculus VR
#119Imagine a 10 year high school reunion that exists not in the old gymnasium, but in a virtual space where you can catch up with them.
Imagine sitting in the front row of the next presidential debate, where you can see the sweat forming on the candidate's brow under the lights. You can look over and talk to your friend sitting next to you without disturbing the action.
Imagine being able to tour a facebook friend's new apartment without leaving your chair.
This is super duper exciting, but I hope that Facebook doesn't kill it.
Re: Facebook acquires Oculus VR
#120The reason why people haven't commented yet because we can't find the words. I have no immediate idea what can FB do with Oculus VR, even if I read Zuck's comments.
Best early random guess is this is defensive against Google Glass. Basically the world is going to stay mobile but the form factor will move from phones to glasses. FB won't be caught lagging this time (like they did from Web to Mobile).