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Facebook acquires Oculus VR

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351–360 of 871 posts

Re: Facebook acquires Oculus VR

#352
post #53

No! Please, please, please no!!! I've actively avoided Facebook for several years and now Oculus is making me choose between awesome tech and not having a facebook account?! REALLY?! What.. why!? What could Facebook be doing with this that they want it. I just. Why? No. No no no no no.

I'm pretty certain you won't ever need a Facebook account to use Oculus Rift.

Let's think about the priority Oculus will now give to supporting random games that aren't connected to Facebook's business interests.

Re: Facebook acquires Oculus VR

#353

Earlier quoted context omitted.

I expect Carmack got some pretty shiny golden handcuffs in the deal, I wouldn't expect him to jump ship anytime soon.

I expect Carmack is the sort of guy to say "fuck your golden handcuffs, I'd rather work on interesting problems". If it turns bad he'd go.

This is why I'm astonished: it also seemed to me that Carmack is that sort of guy, you know, real programmer. idealistic, stubborn. Maker, not businessman. But whatever be all that "Mark and his team share our vision for virtual reality’s potential to transform the way we"… blah blah — I cannot really imagine why he would do so if not only for the sake of business. Well, it might be easier to make stuff when company with infinite resources parents you for sure, but still…

No, I definitely have to reconsider if that idealistic picture of Carmack in my brain is correct. Not that I ever knew him, anyway…

Re: Facebook acquires Oculus VR

#354
post #290
post #200

Earlier quoted context omitted.

Not like there were many positive comments about Nest and Google, IIRC.

I'm unsure what FB is thinking here. Do they plan to make Facebook a VR site? Do their games need more immersion to be addictive? Google acquiring Nest has obvious plan. Make Android based devices with highly usable GUI.

[deleted]

Re: Facebook acquires Oculus VR

#355

I just finished reading "Masters of Doom" last night. The book is about id software, the company that made Wolfenstein 3D, Doom, and Quake and that pioneered 3D gaming. The book primarily follows John Carmack and John Romero, two of the founders of id. Carmack was responsible for developing almost all of the 3D engine code. After finishing Quake, (what I believe to be) the first fully 3D PC game, Carmack wanted to wo…

> Despite Carmack's wishes, the rest of id decided to stick with making first person shooters and other video games.

Really? I actually just finished MoD, coincidentally, and it seemed to me that the rest of the team wanted to do things other than the repeated Quake/Doom re-hashing, and Carmack basically refused. He wanted to work on his engine.

Re: Facebook acquires Oculus VR

#356
post #237
post #89

Earlier quoted context omitted.

Indeed. I preordered the DK2, but I'm not sure if I should try to get a refund. I'm not on Facebook, and I don't want to develop for their platform. Although, one of the ideas was to replicate DFW's "samizdat" as an art project. Something tells me Facebook wouldn't look kindly on it pulling all your friend data to entertain you to death.

Can you explain Shamzidat more? http://en.wikipedia.org/wiki/Infinite_Jest doesn't have much. Thanks!

The samizdat refers to a film (after which Infinite Jest is named). This film is so entertaining that, once seen, a viewer will want to do nothing but continue watching it, endlessly.

(Also, IJ is a great novel.)

Re: Facebook acquires Oculus VR

#357

OcculusVR is dead. Can someone make a new Oculus VR that focuses on video games and not enabling Facebook to control everything you see. Get on it.

Sony is doing that, and Valve should really be doing their own VR headset now. They already have all the research they need.

Re: Facebook acquires Oculus VR

#358
post #312

Earlier quoted context omitted.

>Facebook could stay hands off No, they could have made a sizable investment without having a controlling stake in it. No, they Acquired it. You don't do that unless you want to change something there. My best hope is that the Zuck sees something cool going on with the Oculus and wants to try his hand at something new. My worst fear is that they will develop the 'Oculus API' as a wrapper around the original API and F…

> Now Facebook can ad ads featuring your friend's faces in games... and free 3d games if you just watch a 15 second ad for every five minutes that you play... But that might be fairly easy to compete with, perhaps, and so people would, if the situation you described came to be, just think "this is ridiculous" and maybe not buy an Occulus Rift. Sony's working on something similar. That said, my interest in the project…

No need to buy it if the device is free or very low-price and has capabilities.

Free headset, just sign this agreement that gives Facebook all your eye tracking data that shows exactly what you are interested in looking at at millisecond resolution.

Re: Facebook acquires Oculus VR

#359
Based on all the comments everywhere, i believe the only thing that can save this project now is an official communication from John Carmack to reassure everyone that he received all the guarantees that the project will remain independent from every bad direction FB may want to push it into.

He's the only one that can't be suspected of doing that for the money at this point.

Re: Facebook acquires Oculus VR

#360

As a game developer that's interested in doing some work with the Oculus, I could see this going one of two ways: 1) Facebook could stay hands off, giving the company the company the breathing room and capital to absolutely revolutionize gaming, and then on to other fields. 2) Oculus as a "communication platform" is attempted too soon and the core team is drawn away working on pet projects resulting in a drastic lack…

>Facebook could stay hands off No, they could have made a sizable investment without having a controlling stake in it. No, they Acquired it. You don't do that unless you want to change something there. My best hope is that the Zuck sees something cool going on with the Oculus and wants to try his hand at something new. My worst fear is that they will develop the 'Oculus API' as a wrapper around the original API and F…

> Now Facebook can ad ads featuring your friend's faces in games

Facebook doesn't run ads for the sake of running ads...it requires money to run a social platform that's completely free for a billion+ users. It's unlikely they'll be handing out Rifts for free so they can rely on sales of the devices to generate revenue from the Oculus division.

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