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Facebook acquires Oculus VR

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Re: Facebook acquires Oculus VR

#311

Earlier quoted context omitted.

Do you feel that distance learning is limited by the fact that it is in 2d instead of 3d? is the ability to see the teacher in stereocopic presentation hampering?

IMHO, what matters most is not if the VR actually helps learning, but that a company such Facebook is putting a spotlight on Education. Zuckerberg could have mentioned a hundred different things where VR would be applicable. The press release [1] from Oculus also mentions Education: Mark and his team share our vision for virtual reality’s potential to transform the way we learn, share, play, and communicate [1] http:…

Play. Learn. Communicate.

That was and still is the slogan of my previous employer. http://alelo.com/

I'd love to see this really take shape, I worked on the virtual education problem for a long time, and it badly needs an investment of money. If facebook invests in virtual education, I will be very pleased.

Re: Facebook acquires Oculus VR

#312

As a game developer that's interested in doing some work with the Oculus, I could see this going one of two ways: 1) Facebook could stay hands off, giving the company the company the breathing room and capital to absolutely revolutionize gaming, and then on to other fields. 2) Oculus as a "communication platform" is attempted too soon and the core team is drawn away working on pet projects resulting in a drastic lack…

>Facebook could stay hands off No, they could have made a sizable investment without having a controlling stake in it. No, they Acquired it. You don't do that unless you want to change something there. My best hope is that the Zuck sees something cool going on with the Oculus and wants to try his hand at something new. My worst fear is that they will develop the 'Oculus API' as a wrapper around the original API and F…

> Now Facebook can ad ads featuring your friend's faces in games... and free 3d games if you just watch a 15 second ad for every five minutes that you play...

But that might be fairly easy to compete with, perhaps, and so people would, if the situation you described came to be, just think "this is ridiculous" and maybe not buy an Occulus Rift. Sony's working on something similar.

That said, my interest in the project also just took a severe beating. I'm kind of done with Facebook, I don't want to be a part of it but I should keep an eye on it. Maybe Facebook will allow the product to become what its makers are intending. Or, maybe they'd require you to have, say, a Facebook account for, some reason, in which case I wouldn't really be interested in the product.

Re: Facebook acquires Oculus VR

#314
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

Ok, so the hardware landgrab is in full effect. But... Facebook? Facebook is going to be competing with Sony? How does this line up with their competencies? With the track record they have with phones, I'm not holding my breath here.

On the other hand, would you rather Google had bought them and siphoned off their team and energy into the Googleplex as they have done with other startups?

Or - could Oculus have joined the Xbox team as a foil to Morpheus (http://techwatching.com/tag/morpheus)?

Re: Facebook acquires Oculus VR

#315
Wouldn't world be a better place if these huge, hungry companies did not exist? Their greed makes the world a sadder place. Reckon me a zealot, but I really wish Facebook and alike die out of the hunger that makes them the greedy animals they are. Everything one might get excited about, gets sold to a stupid trust, and die of lack of enthusiasm and nonchalance of those companies. Microsoft, Google, Facebook, this, that and whatever. Just, why would these companies not do their own business, but want to own all the f..king world?

Albeit this comment is accompanied by many other similar ones in this thread, I just could not keep myself from posting it.

Re: Facebook acquires Oculus VR

#316
post #115

OcculusVR is dead. Can someone make a new Oculus VR that focuses on video games and not enabling Facebook to control everything you see. Get on it.

Sony's "Project Morpheus" is supposed to be on par with the current Oculus kit and it's explicitly intended to pair with the PlayStation 4.

With the current Oculus kit? You mean the dev-kit 1? Because I have one of those and aside from playing around developing games on it for when a real version is shipped, I wouldn't pay $25 for it. Now I'm super worried that Sony is going to ruin VR by giving us a shitty version that makes everyone hate VR again.

Re: Facebook acquires Oculus VR

#317
I have a bit of a feeling that this will be a point that people in 20 years will consider a turning point in the bubble that we're in now; it's too premature to say whether this is good or bad though.

That said, I can't come up with a roadmap for FB and Oculus here that involves the facebook.com and doesn't make me slightly uncomfortable...

Re: Facebook acquires Oculus VR

#318
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

Yeah, this one is definitely tough to swallow. Really disappointing.

I wonder how this affects the viability of VR going forward. Especially as everyone starts to associate it with FB.

Re: Facebook acquires Oculus VR

#319
Something I think people are completely missing is FB's opportunity to gather eye tracking data using the headsets. Eye tracking is one of the next obvious steps for Oculus to implement in their headsets and it's an extremely valuable prospective source of data for Facebook.

Facebook is all about gathering ever more intimate user data. They can already put together a reasonably complete record of all the sites you are visiting anywhere on the net using their +1 button loads. Now they can go beyond clicks to see things you even thought about, actually even things that you weren't even thinking about yet.

For example, Facebook could easily detect if you were gay by looking at where your eyes went during a session. Maybe you haven't even admitted it to yourself yet, but Facebook already has that information ready for advertisers or whoever has an interest in 10 years.

Re: Facebook acquires Oculus VR

#320
post #197

Earlier quoted context omitted.

I'll hazard a guess, though Zuckerburg more or less lays it out. They'll create the Metaverse (as described in Snow Crash ), but they'll own it. You will meet virtually with friends on the Facebook platform, and they will own it all the way through to the consumer hardware.

Just like Caprica.

Definitely. Just put on your holoband and enter the V-Space. Brought to you by Graystone/Facebook Industries.
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