Facebook acquires Oculus VR
351–360 of 871 posts
Re: Facebook acquires Oculus VR
#352No! Please, please, please no!!! I've actively avoided Facebook for several years and now Oculus is making me choose between awesome tech and not having a facebook account?! REALLY?! What.. why!? What could Facebook be doing with this that they want it. I just. Why? No. No no no no no.
I'm pretty certain you won't ever need a Facebook account to use Oculus Rift.
Re: Facebook acquires Oculus VR
#353Earlier quoted context omitted.
I expect Carmack got some pretty shiny golden handcuffs in the deal, I wouldn't expect him to jump ship anytime soon.
I expect Carmack is the sort of guy to say "fuck your golden handcuffs, I'd rather work on interesting problems". If it turns bad he'd go.
No, I definitely have to reconsider if that idealistic picture of Carmack in my brain is correct. Not that I ever knew him, anyway…
Re: Facebook acquires Oculus VR
#354Earlier quoted context omitted.
Not like there were many positive comments about Nest and Google, IIRC.
I'm unsure what FB is thinking here. Do they plan to make Facebook a VR site? Do their games need more immersion to be addictive? Google acquiring Nest has obvious plan. Make Android based devices with highly usable GUI.
Re: Facebook acquires Oculus VR
#355I just finished reading "Masters of Doom" last night. The book is about id software, the company that made Wolfenstein 3D, Doom, and Quake and that pioneered 3D gaming. The book primarily follows John Carmack and John Romero, two of the founders of id. Carmack was responsible for developing almost all of the 3D engine code. After finishing Quake, (what I believe to be) the first fully 3D PC game, Carmack wanted to wo…
Really? I actually just finished MoD, coincidentally, and it seemed to me that the rest of the team wanted to do things other than the repeated Quake/Doom re-hashing, and Carmack basically refused. He wanted to work on his engine.
Re: Facebook acquires Oculus VR
#356Earlier quoted context omitted.
Indeed. I preordered the DK2, but I'm not sure if I should try to get a refund. I'm not on Facebook, and I don't want to develop for their platform. Although, one of the ideas was to replicate DFW's "samizdat" as an art project. Something tells me Facebook wouldn't look kindly on it pulling all your friend data to entertain you to death.
Can you explain Shamzidat more? http://en.wikipedia.org/wiki/Infinite_Jest doesn't have much. Thanks!
(Also, IJ is a great novel.)
Re: Facebook acquires Oculus VR
#357OcculusVR is dead. Can someone make a new Oculus VR that focuses on video games and not enabling Facebook to control everything you see. Get on it.
Re: Facebook acquires Oculus VR
#358Earlier quoted context omitted.
>Facebook could stay hands off No, they could have made a sizable investment without having a controlling stake in it. No, they Acquired it. You don't do that unless you want to change something there. My best hope is that the Zuck sees something cool going on with the Oculus and wants to try his hand at something new. My worst fear is that they will develop the 'Oculus API' as a wrapper around the original API and F…
> Now Facebook can ad ads featuring your friend's faces in games... and free 3d games if you just watch a 15 second ad for every five minutes that you play... But that might be fairly easy to compete with, perhaps, and so people would, if the situation you described came to be, just think "this is ridiculous" and maybe not buy an Occulus Rift. Sony's working on something similar. That said, my interest in the project…
Free headset, just sign this agreement that gives Facebook all your eye tracking data that shows exactly what you are interested in looking at at millisecond resolution.
Re: Facebook acquires Oculus VR
#359He's the only one that can't be suspected of doing that for the money at this point.
Re: Facebook acquires Oculus VR
#360As a game developer that's interested in doing some work with the Oculus, I could see this going one of two ways: 1) Facebook could stay hands off, giving the company the company the breathing room and capital to absolutely revolutionize gaming, and then on to other fields. 2) Oculus as a "communication platform" is attempted too soon and the core team is drawn away working on pet projects resulting in a drastic lack…
>Facebook could stay hands off No, they could have made a sizable investment without having a controlling stake in it. No, they Acquired it. You don't do that unless you want to change something there. My best hope is that the Zuck sees something cool going on with the Oculus and wants to try his hand at something new. My worst fear is that they will develop the 'Oculus API' as a wrapper around the original API and F…
Facebook doesn't run ads for the sake of running ads...it requires money to run a social platform that's completely free for a billion+ users. It's unlikely they'll be handing out Rifts for free so they can rely on sales of the devices to generate revenue from the Oculus division.