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Codekit 2 is out

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Re: Codekit 2 is out

#42
post #21
post #13

Earlier quoted context omitted.

I had the opposite impression. My initial reaction was "how immature and technological incompetent are your users?". I'm guessing the app is being marketed towards hipster frontend devs.

Wow.

Is double-edge sword as you may guess.

Re: Codekit 2 is out

#43
post #35
post #25

Earlier quoted context omitted.

You grossly underestimate the number of solo/freelance web developers out there who just want to get to work on the project itself, instead of learning and setting up all those things (which may be overkill for their one-person project). "Effort vs. Result" is an important metric, and Codekit lets you just "get it done" without needing to learn how to install and set up grunt or gulp, node (edit: and uglify-js, bower…

Is not like configure grunt or gulp is rocket science. If you are a solo/freelance that code to get the job done, 5 to 10 minutes of your time just for configure a grunt/gulp is not a massive lost of production time, also you get more control over what you want. Don't make it look like you would spend days trying to setting up that workflow when on reality it just take less than 10 or even 5 minutes for the avarege f…

You're being specious here and you know it.

Sure it wouldn't take days to set up, but for someone who has never done it before, it will absolutely take more than 5-10 minutes to correctly set up and test node with grunt/gulp (and all the other tools you might need: less, sass, compass, uglify-js, bower, etc) to replace the various worklows that Codekit provides easily and painlessly.

Again I am not saying there's anything wrong with grunt/gulp, but as I said, "effort vs. result" is an important metric, and if a tool like Codekit gets me the same results faster and easier than spending time learning how to install and configure grunt/gulp and all the tools they automate, then that's a win for me.

To each their own though..

Re: Codekit 2 is out

#44

Prepros does all that for free, and it works in Mac and Windows. I could never get my shop on to Codekit because the developer refuses to port to Windows.

Does it? How do I get automated refresh in iOS (and Android) web browsers? How does Prepros help out in installing frameworks? Does Prepros have support for global custom frameworks? Is Prepros able to run scripts automatically?

To me, they are not in the same league…

Re: Codekit 2 is out

#45

My goodness, this thread is actually worse then reddit. I never thought I would see such garbage in Hacker News before. This guy is releasing a new version of his product, of which thousands probably use. He just so happens to have a sense of humor (which anyone who has used Codekit before would know about) and you guys are picking him apart like a piece of turkey. I actually can't believe what I am reading atm, has…

I've been lurking on Hacker news for some time, and I'd say it's pretty common for threads to be filled with this attitude. I'd say it's a tad bit more common in threads that somehow is Apple related (this is a mac only app).

Re: Codekit 2 is out

#46
post #7

A few thoughts: - 2min and 54secondes of demo video to explain the localhost address. Sooo, boring. - At first, it sounded like another text editor but it's not. - It seems that's just a GUI skin to CLI tools

Yeah and Dropbox is just a GUI skin for rsync.

Sure, you got a point. (I've upvoted you.)

In the same time, Dropbox is more towards less savvy user and when you use Dropbox is more for the Cloud hosting than for its rsync capabilities.

Re: Codekit 2 is out

#47
post #35
post #25

Earlier quoted context omitted.

You grossly underestimate the number of solo/freelance web developers out there who just want to get to work on the project itself, instead of learning and setting up all those things (which may be overkill for their one-person project). "Effort vs. Result" is an important metric, and Codekit lets you just "get it done" without needing to learn how to install and set up grunt or gulp, node (edit: and uglify-js, bower…

Is not like configure grunt or gulp is rocket science. If you are a solo/freelance that code to get the job done, 5 to 10 minutes of your time just for configure a grunt/gulp is not a massive lost of production time, also you get more control over what you want. Don't make it look like you would spend days trying to setting up that workflow when on reality it just take less than 10 or even 5 minutes for the avarege f…

I completely agree with you. And you might even not spend 5-10 minutes if you can find a Yeoman generator that suits your needs :-)

Re: Codekit 2 is out

#48
post #43
post #35

Earlier quoted context omitted.

Is not like configure grunt or gulp is rocket science. If you are a solo/freelance that code to get the job done, 5 to 10 minutes of your time just for configure a grunt/gulp is not a massive lost of production time, also you get more control over what you want. Don't make it look like you would spend days trying to setting up that workflow when on reality it just take less than 10 or even 5 minutes for the avarege f…

You're being specious here and you know it. Sure it wouldn't take days to set up, but for someone who has never done it before, it will absolutely take more than 5-10 minutes to correctly set up and test node with grunt/gulp (and all the other tools you might need: less, sass, compass, uglify-js, bower, etc) to replace the various worklows that Codekit provides easily and painlessly. Again I am not saying there's any…

First of all, i don't know anything about my supposed speciusness (if that is not a word, then i just made it and you get it). But i would say that you are "effort vs result" matran is being a little over dramatic in this context. Setting up the workflow (grunt or gulp) would take minutes with a little "effort" from you hand, with the only cost being your time. Also we should take into account that not every "cool" people owns a MAC nor have the means to pay for the GUI tool that would like take time to get familiar with, you see what i did there didn't you?. "To each their own though..", i couldn't agree more. Cheers

Re: Codekit 2 is out

#50
post #35
post #25

Earlier quoted context omitted.

You grossly underestimate the number of solo/freelance web developers out there who just want to get to work on the project itself, instead of learning and setting up all those things (which may be overkill for their one-person project). "Effort vs. Result" is an important metric, and Codekit lets you just "get it done" without needing to learn how to install and set up grunt or gulp, node (edit: and uglify-js, bower…

Is not like configure grunt or gulp is rocket science. If you are a solo/freelance that code to get the job done, 5 to 10 minutes of your time just for configure a grunt/gulp is not a massive lost of production time, also you get more control over what you want. Don't make it look like you would spend days trying to setting up that workflow when on reality it just take less than 10 or even 5 minutes for the avarege f…

While I agree that Grunt isn't rocket science, for purely front-end developers who aren't familiar with build tools, it can be quite challenging to get started initially. In order to start using Grunt you'd have to...

1. Install Node

2. Figure out how to use npm and package.json

3. Install the Grunt cli.

4. Install local Grunt.

5. Figure out exactly which Grunt plugins you need and install those.

6. Create the basic scaffolding of your Gruntfile, hoping that the references you use aren't outdated.

7. Figure out exactly which options each of your Grunt plugins need.

8. Do some debugging when you got something wrong in one (or more) of the steps above. Problem is, since this is your first time setting it up, you don't know which step you got wrong.

For someone unfamiliar with the Node & Grunt ecosystems, this could easily be a multi-day project. If you're simply putting out some static brochureware sites, then it might make a lot more sense to just pay for a GUI tool to handle a lot of this stuff for you.

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