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"Free-to-play" misleading advertising in Europe

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Re: "Free-to-play" misleading advertising in Europe

#161

There's a clear definition of what is free software: https://www.gnu.org/philosophy/free-sw.html The EU should not invent its own.

The EU isn't defining "free software" they are defining the permissible uses of the word "free" in advertising. This has nothing to do with software per se: if someone were to sell an orange for "free" but after eating the first two segments you had to pay more to get at the other segments then the exact same regulators would be getting involved.

Re: "Free-to-play" misleading advertising in Europe

#162
post #92

Earlier quoted context omitted.

Next time a child asks for permission to make an in app purchase, turn off the electronics go down to the creek and jump in puddles together. They are only four once. It's right now or it doesn't happen. There's no second chance.

Kids should have a childhood like I experienced/like I wanted, or else it will be a wasted childhood. I don't think that kids should play a lot of video games (I don't know what they should or should not do, since I'm not a child development expert). But this whole adults looking back at their "organic" childhood as the one true way to grow up ever is getting kind of old. Lego? Damnit, take those silly toys away from…

I was working as a City Planner and an elderly black man was sitting in the visitor chair across the desk and looking out the window. He'd come there so I could say "no". He wasn't a first time developer. He'd known he'd get no when he'd been sent to the office with my desk. That's why he hadn't come there first and now that we'd gone through the motions and. the anticipated "no" had been said he asked if I fished.

A little. I like to take my son.

You will never regret a moment spent fishing with him.

I'm not waxing wistful for my childhood or for one I didn't have,. I'm waxing wistful for my first years as a parent and for the things I did and wish I had done more

Re: "Free-to-play" misleading advertising in Europe

#163
post #92

Earlier quoted context omitted.

Next time a child asks for permission to make an in app purchase, turn off the electronics go down to the creek and jump in puddles together. They are only four once. It's right now or it doesn't happen. There's no second chance.

Kids should have a childhood like I experienced/like I wanted, or else it will be a wasted childhood. I don't think that kids should play a lot of video games (I don't know what they should or should not do, since I'm not a child development expert). But this whole adults looking back at their "organic" childhood as the one true way to grow up ever is getting kind of old. Lego? Damnit, take those silly toys away from…

Garn? Apparently it is a NASA unit mockingly for the level of space sickness.

"Jake Garn was sick, was pretty sick. I don't know whether we should tell stories like that. But anyway, Jake Garn, he has made a mark in the Astronaut Corps because he represents the maximum level of space sickness that anyone can ever attain, and so the mark of being totally sick and totally incompetent is one Garn. Most guys will get maybe to a tenth Garn, if that high. And within the Astronaut Corps, he forever will be remembered by that."

http://en.m.wikipedia.org/wiki/Space_adaptation_syndrome

Re: "Free-to-play" misleading advertising in Europe

#165
post #88
post #43

Earlier quoted context omitted.

How can you claim that this is a reasonable expectation, when the most popular and top grossing games on all platforms for several years have been dominated by so-called "free" games with in-app purchases? For someone to expect "free" to mean "no in-app purchases" would require complete ignorance on the state of electronic gaming, which is hardly reasonable.

It is about transparency of pricing and being able to compare the actual cost of games. Apple has featured a game today that they have listed as free. The largest IAP is $55, but that price is hidden behind extra clicks. This means that when a consumer is comparing two apps they have extra work to do to compare true prices. This hidden pricing has cause harm. Developers cannot advertise a game with an honest price. A…

True price of IAP-enabled app depends on whether consumer use that IAPs. What's a true price of "free" e-bay bidding app? What's true price of "free" Amazon shopping app?

And you don't need to buy IAP to beat most game. This is like saying I can't list my shop as having "free" shipping because people prefer to pay more for overnight delivery.

Re: "Free-to-play" misleading advertising in Europe

#166
post #71

When I look at free games on the App Store I see if it says "offers in-app purchases". If it does I look at the in-app purchases. If the in-app purchases are "x00 Special In-Game Currency Units" then I don't install the game. Not sure we need legislation to avoid being ripped off...

I'm glad I'm not the only one there. Although some apps a quick search will show that it's worth it (Paper by 53 comes to mind). Which is something I find interesting: people talk about "discovery" and reviews of apps being difficult. You're on a device that's sole purpose is internet connectivity! Use the browser, Luke!

Not sure if you know it, but there is zero information on the internet for the wast majority of apps. Even if there are reviews, they are done by people who played for five minutes and then wrote something as fast as possible.

I wanted to play (and buy) a game the other day. It turned out that unless friend brought and recommended, there is no way to learn about gameplay, difficulty, length, whether there are in app purchases or not etc. The only way to learn those things is to buy and then find out you do not like the game or that it is very short.

It was not big deal for me, I googled for couple of hours and them brought nothing.

There are hundreds of games being published every day and only maybe 1% of them are any good. That IS discovery problem and it is problem mainly for game developers. Since customers like me have no way to distinguish between those good games and bad games, we buy something random and then see.

The result is that good and bad games earn the same, since they are largely brought on random. The main losers are here good games developers.

Re: "Free-to-play" misleading advertising in Europe

#167

There's a clear definition of what is free software: https://www.gnu.org/philosophy/free-sw.html The EU should not invent its own.

That definition is wrong, it implies that "free to use" also means "free to read/modify the code" and "resell it". By GNU definition, software like Opera isn't free. Not even something as basic as (most) Windows drivers. It also completely ignores microtransactions (though of course those wouldn't really be an issue if the user had the source). Completely useless definition for this case. It works with "free" as in "freedom", not "free to use" (it's right on the 4th line). I'm sure the people who don't breathe without looking up what Stallman thinks about it will down-vote me to hell, but that won't make this definition more relevant for this.

Re: "Free-to-play" misleading advertising in Europe

#168
post #108

Earlier quoted context omitted.

That is not misleading because the player does not need to spend money. Which is the definition of 'free' that is used.

The player does not need to spend money for the majority of freemium games either.

The player does not need to pay, but at the same time is subjected to game theory driven psychological trickery that's been developed over decades. Think of it like gambling, but more subtle, yet gambling is heavily regulated.

Re: "Free-to-play" misleading advertising in Europe

#169
post #92

Earlier quoted context omitted.

Next time a child asks for permission to make an in app purchase, turn off the electronics go down to the creek and jump in puddles together. They are only four once. It's right now or it doesn't happen. There's no second chance.

Kids should have a childhood like I experienced/like I wanted, or else it will be a wasted childhood. I don't think that kids should play a lot of video games (I don't know what they should or should not do, since I'm not a child development expert). But this whole adults looking back at their "organic" childhood as the one true way to grow up ever is getting kind of old. Lego? Damnit, take those silly toys away from…

I'd say taking away Lego occasionally and going out to a park or a river or a museum or a swimming pool or wherever else is a good thing. The point is moderation.
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