"Free-to-play" misleading advertising in Europe
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"Free-to-play" misleading advertising in Europe
1–10 of 231 posts
Re: "Free-to-play" misleading advertising in Europe
#2Re: "Free-to-play" misleading advertising in Europe
#3Re: "Free-to-play" misleading advertising in Europe
#4Their free app of the week is often so-called free games but they almost always have in-app purchases that's required to take full advantage of the game.
Re: "Free-to-play" misleading advertising in Europe
#5Just a naming game ... no real progress, yet.
Clever companies will always find ways, to fool not so clever people. I also think, that most people know, that F2P is not really free.
Re: "Free-to-play" misleading advertising in Europe
#6There is a clear established term for "f2p" -games: shareware.
Re: "Free-to-play" misleading advertising in Europe
#7Companies will find a different name ... and go on with the same business model. Just a naming game ... no real progress, yet. Clever companies will always find ways, to fool not so clever people. I also think, that most people know, that F2P is not really free.
this could also highlight apps that are truley free
Re: "Free-to-play" misleading advertising in Europe
#8If it does I look at the in-app purchases.
If the in-app purchases are "x00 Special In-Game Currency Units" then I don't install the game.
Not sure we need legislation to avoid being ripped off...
Re: "Free-to-play" misleading advertising in Europe
#9It costs money to develop games and apps. A quality title might cost over a million dollars in development. What makes the consumer believe they deserve to get it for free?
iAPs are not necessarily evil - they are a great and perfect way of pricing things for different subsets of people. If you reduce iAP revenue, you make developers more driven toward ad revenue.
Re: "Free-to-play" misleading advertising in Europe
#10This is silly. At the end of the day, game developers need to get paid for their effort and time spent. The days of $49 boxed games are over (on mobile). The iAP model is proven again and again across different platforms and the majority of the top grossing apps are following it. It costs money to develop games and apps. A quality title might cost over a million dollars in development. What makes the consumer believe…