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The Videogame That Finally Made Me Feel Like a Human Being

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Re: The Videogame That Finally Made Me Feel Like a Human Being

#21
Woah! So wait. Dave Sim is a misogynist? Like, a card-carrying member of the Misogynist party?

THE Dave Sim, creator of the Cerebus comic book?

How do you kick off an article with a bold statement like that, and not include at least a link to an interview or something? Is he like, the founder of some kind of Men's Rights Advocacy group or something? Does he run a political action committee?

Is he quoted anywhere as explicitly stating anything like:

  Hello, my name is Dave Sim, and I hate women. Yes, all of
  them, and as a general rule. You may know me as auhor of 
  the independently published comic book, Cerebus. At this
  time, I'd like to go on the record about my opinion of 
  women: I hate them. Make no mistake. Much like racists 
  hate other races, my hatred of women is similarly general, 
  and all-encompassing. To reiterate, I, Dave Sim, am a 
  self-proclaimed misogynist.
Like, really? He's simply a misogynist, and it's a bald fact?

Re: The Videogame That Finally Made Me Feel Like a Human Being

#22
post #15

The best video game with a strong female protagonist that I've played is NOLF. Criminally underrated and almost never noted these days, even in feminist discourse. Anyway, this is apparently a DLC pack to a ludicrously well received game called The Last of Us , which honestly I had not heard of before. I can't help but think the reviewer is overly dramatic here, though. Finally, I want to address this: Although women…

> Although women make up nearly half of all gamers, only a fraction of videogame characters are female, and fewer still are playable. Double false claim. Women certainly don't make half of gamers (unless you consider people playing Tetris and phone games real gamers, and that's a very different subject altogether). Fewer are playable, false claim as well. Tomb Raider, Bayonetta, Most adventure games from Roberta Will…

Of course tetris fans are real gamers.

Re: The Videogame That Finally Made Me Feel Like a Human Being

#23
post #11

OK, to go off on a tangent...here's the best example I can think of that illustrates the imbalance of gender neutral roles that men take for granted and that women basically have never had: the only time I can think of, in American entertainment history, that a woman achieved the authority and an unforgettable identity that had nothing to do with "...because she's a woman" is: Ripley in Alien and Aliens (never saw 3…

Excellent points. I think if we broaden our scope to television (which is arguably becoming looked upon just as highly as movies) there are better pickings. There are a lot of characters that are based on sex, but there are a few that could work either way. That's not to say that sex-specific situations don't come up. They do, but that's more because of the need for greater amounts of filler content on a TV show than because of a fundamental basis for that character. So, not as perfect as Ripley, but not bad.

(I don't watch a lot of TV, but Continuum and The Black List come to mind, though neither offers a true Ripley)

Re: The Videogame That Finally Made Me Feel Like a Human Being

#24
There are some great games out there with female protagonists and quality interaction (e.g. The Dreamfall series). There are also many games that bend over backwards to be gender (and sexual orientation) neutral, such as the Mass Effect series. However I have to agree with the poster that adolescent males are far more frequently targeted by any sort of game that actually has a plot. While some might argue that most female gamers simply stay away from such titles, I question this assumption and wonder if this is another instance of the girlie-beer phenomenon.

i.e. In recent years, several brewers have attempted to market beer to women with pink packaging and, in some cases, pink dye in addition to supposedly "girl friendly" qualities such as being low-calorie, not too strong tasting, etc.. The problem is, women who don't want to drink beer won't, and women who like beer want good beer, not beer made for women who don't like beer. So far these girl-branded beers have all been abject failures.

Would more female gamers play blood-and-guts action games if they were gratuitously girly, or would it barely be more than those who don't mind playing as muscle-bound brutes when they crave a bit of the ol' ultraviolence? I'm not saying that the industry shouldn't do more to marginalize misogynistic characterizations, but I do suspect that male protagonists and testosterone driven character interactions tend to give blood-and-guts games more credibility even with female audiences. That should change slowly with time, as we're seeing in cinema, but we should also recognize that this is the present we're currently dealing with. Women aren't an audience that are being ignored. It's what they want that's the problem!

It's also worth noticing that we are very selective about what we define as "guy stuff" in male dominated video games. It's definitely not "older guy" stuff. e.g. When was the last time you saw a male protagonist blow thousands of enemies to bloody giblets and, in the next scene, talk about his prostate problems, the virtues of fiber, and his receding hairline? Really, these games are about violence. If a woman does the slaying, it doesn't bother most male gamers at all. It's when they start talking about the female analogues to "old guy stuff" that everybody, males and probable females alike, start to get itchy trigger fingers.

This tendency of most video games to sate adolescent desires for violence while ignoring more mature material is, in my opinion, of equal concern to both genders. Any game that makes male-female relationships a part of core game-play instead of an optional bolt-on is instantly branded as a weird Japanese dating simulator for Otaku's who never leave their houses. Games that focus on drama or exploration without "sufficient" violence are frequently viewed as having "boring gameplay". Video games are no longer an emerging art-form. Their gross sales have surpassed that of cinema! However, video games are still stuck in the Nickelodeon era. Practically everything is gratuitous violence with a smattering of sex. However, only now are adult audiences starting to outnumber adolescent ones. The next few decades for video games may well be remembered similarly to the early twentieth century when cinema progressed from being a low-brow diversion to an art-form that fascinates all!

Re: The Videogame That Finally Made Me Feel Like a Human Being

#25

Woah! So wait. Dave Sim is a misogynist? Like, a card-carrying member of the Misogynist party? THE Dave Sim, creator of the Cerebus comic book? How do you kick off an article with a bold statement like that, and not include at least a link to an interview or something? Is he like, the founder of some kind of Men's Rights Advocacy group or something? Does he run a political action committee? Is he quoted anywhere as e…

Pretty much, yeah. Except a lot longer. He's a fascinating person.

Re: The Videogame That Finally Made Me Feel Like a Human Being

#26

Woah! So wait. Dave Sim is a misogynist? Like, a card-carrying member of the Misogynist party? THE Dave Sim, creator of the Cerebus comic book? How do you kick off an article with a bold statement like that, and not include at least a link to an interview or something? Is he like, the founder of some kind of Men's Rights Advocacy group or something? Does he run a political action committee? Is he quoted anywhere as e…

Have you read his stuff on women? I like Cerebus, but he definitely has issues with women.

"Emotion, whatever the Female Void would have you believe, is not a more Exalted State than is Thought. In point of fact, I think Emotion is animalistic, serpent-brain stuff. Animals do not Think, but I am reasonably certain that they have Emotions. 'Eating this makes me Happy.' 'When my fur is all wet and I am cold, it makes me Sad." "Ooo! Puppies!' 'It makes me Excited to Chase the Ball!' Reason, as any husband can tell you, doesn't stand a chance in an argument with Emotion... this was the fundamental reason, I believe, that women were denied the vote for so long."

"Behind this...lies the Greater Void, the Omnivorous Engine which drives every... institutionalised waste of human time and energy, which drives, in point of fact, our entire degraded society. The wife and kids."

"In one of those Poor Us studies for which the Emotional Female Void is notorious, it was pointed out that after a divorce, the average male standard of living rises... the average female standard of living drops... I think the...explanation is that the excision of a five-to-six- foot leech from the surface of a human body is going to have more of its own blood in its own veins. Unless the leech finds another body, it is going to go hungry."

"In labouring to fill the insatiable Void Need for material possessions at home, his time and his energy and his spirit disappear into the Vaginal Bottom Line of the workplace."

"The Male Light and the Female Void: Seminal Energy and Omnivorous Parasite."

"If you look at her and see anything besides emptiness, fear and emotional hunger, you are looking at the parts of yourself which have been consumed to that point."

"It wouldn't be that big a stretch to categorize my writing as Hate Literature against women . . . in this Fascistic Feminist country"

Re: The Videogame That Finally Made Me Feel Like a Human Being

#27
post #7

I honestly hate when stats are distorted. The "almost half of gamers are female" stat is true, but the majority of female gamers favor puzzles and extremely casual games. AAA title customers are still strongly dominated by male audiences and thus, the market will cater towards that demographic. There's really nothing wrong with this. It's about as sexist as the male section in my local Macy's being 1/10 the total siz…

Hi! I'm a female video gamer. I grew up playing video games. I have played, and still play, a lot of games involving shooting things, punching and kicking things, and colorful explosions. I got hooked on the medium with Williams' "Defender". I don't play FPSs because they are, with very few exceptions, coded as Games For Guys. I've had a great time playing Portal, System Shock 2, Antichamber, and a few other first pe…

I don't really play a lot of videogames anymore, but I have a lot of trouble empathizing with this. When the gender roles are reversed it seems silly to me.

"most every single 'put cursor on dude' game requires me to inhabit the grey/brown shoes of Mancho McGruntsalot, so I really don't feel like playing them"

As a male, I don't think I've ever had an issue following a feminine video game character. In fact, I've never felt compelled to paused and think that role-playing a female character was weird (say in Tomb Raider, or No One Lives Forever, or any other of the relatively few female centric games). Can you elaborate on why is this a hang-up for you when it comes to playing a man?

Re: The Videogame That Finally Made Me Feel Like a Human Being

#28

Earlier quoted context omitted.

Are you arguing that women are so limited in imagination that they can't enjoy works of fiction in which the protagonist is a different gender? Anyone who argued that men couldn't enjoy The Hunger Games by Suzanne Collins because the protagonist is a women would be laughed at.

It's not that we can't enjoy works starring a different gender. It's that in video games, we are pretty much given no other option. Look at your collection, pick up all the games that force you into a particular character's shoes. How many of them are about being a guy? How many are about being a girl? You'll probably be able to count the latter on the fingers of one hand. Also did you know that "we wanted to make a…

>It's not that we can't enjoy works starring a different gender. It's that in video games, we are pretty much given no other option. Look at your collection, pick up all the games that force you into a particular character's shoes. How many of them are about being a guy? How many are about being a girl? You'll probably be able to count the latter on the fingers of one hand.

Again, how does that stop women enjoying games? Most games which force a character I don't identify with the character at all because being of the same gender is no grounds for identification.

>Also did you know that "we wanted to make a game starring a woman and a bunch of publishers turned us down because only guys buy games and they never want to be ladies" is a common refrain from AAA-level developers who want to try to fix this imbalance?

I think that comment is true for most teen males due to the kneejerk machismo that still exists at that age, but most men grow out of it.

Also, if that comment is true for men in general what compelling argument would you offer to publishers to get them to not focus on the desires of their primary customers? If the publisher can sell HyperViolent MurderSim 2014 to the men and DressUp Dollies 2014 to the women they are still maximising their market.

Re: The Videogame That Finally Made Me Feel Like a Human Being

#29
post #13
post #6

Earlier quoted context omitted.

Painful how? It sounds like the author was genuinely moved by the game. It has to be a good thing that a AAA console title can have that effect, even if it only took 30-odd years for us to get there.

Such console games "get" this effect just because they look more and more like movies, not because they are better intrinsic games than what we had before. And the examples shown by the author show her clear ignorance of PC games in the 80-90s, so it's not surprising he didn't feel "much" in front of consoles games. We basically had to wait for late SNES games and PS1 games to see more and more games on consoles with…

The whole article is about how the author found a game which she could identify with the character, yet you still refer to her as "he".

I just thought it was curious.

Re: The Videogame That Finally Made Me Feel Like a Human Being

#30
post #19
post #4

ugh, that was a painful read. Even text adventures were more emotionally charged than most games today, and i didnt have to wait 2014 to feel like a human being. you just had to play computer games and not console games.

I think the author is deliberately excluding interactive fiction from the kinds of "videogames" that are criticized here. Which is too bad; there has been great stuff in the genre for a long time. Photopia (1998) has a heartbreaking story and a strong female protagonist and is well worth playing through ( http://ifdb.tads.org/viewgame?id=ju778uv5xaswnlpl ).

Fantasmagoria is another one, too :) I don't understand why you would exclude such games.
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