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The Videogame That Finally Made Me Feel Like a Human Being

wired.com

11–20 of 56 posts

Re: The Videogame That Finally Made Me Feel Like a Human Being

#11
OK, to go off on a tangent...here's the best example I can think of that illustrates the imbalance of gender neutral roles that men take for granted and that women basically have never had: the only time I can think of, in American entertainment history, that a woman achieved the authority and an unforgettable identity that had nothing to do with "...because she's a woman" is: Ripley in Alien and Aliens (never saw 3 and 4, and probably never will).

In fact, she was so good at being "just" Ripley that it wasn't until I saw Sigourney Weaver in other movies did I realize, "Huh, Sigourney Weaver is a woman and she is hot"...She is the only female character I can think of in which her gender has no real bearing to how she acts, what she says, or how she is presented on screen.

I challenge anyone to think of any other woman character who follows Ripley's mold:

1. Does not overtly seek a romantic relationship

2. Sexual tension is not a compelling foil or conflict for the character

3. Is not thrown into an action role purely for the spectacle of a woman kicking ass

4. Is not shouted down or treated differently specifically because she is a woman.

5. Is not shown in a gratuitously sexual light (she is in her underwear the same time everyone else is logically in their underwear).

6. Is unequivocally the hero of the movie. In fact, in both movies [spoiler alert for 20 year old movies], it's quite notable that she is literally the last human being standing, and she wins on her own terms.

No other contenders, that I can think of, meet this standard, especially in the action film role: Catwoman, Aeon Flux, Tomb Raider...nope. Clarice Starling...even if you want to argue that no sexual tension exists between her and Hannibal Lecter (even though he specifically refers to it), much of the non-gruesome psychological conflict her character faces is precisely because she is a woman in a (tall) man's world. Beatrice in Kill Bill...great role, but again, it only works because she is a woman and it is a spectacle, even if empowering (i.e. could you imagine Kill Bill being made with a man in the role?)

The only woman character who comes close to the unisex appeal of Ripley is Marge Gunderson in Fargo. Other than that, it's pretty slim pickings...whereas for males, there are too many to count.

Anyway, I sometimes wonder how much growing up with Alien/Aliens affected how I think about gender roles and imbalance. Those being among the first and the most interesting of the action movies I'd ever seen (then, and today), I kind of think that the idea of a woman action hero was completely normal to me. And yet, as far as I can see, no one like Ripley has since been written...

Re: The Videogame That Finally Made Me Feel Like a Human Being

#12
post #7

I honestly hate when stats are distorted. The "almost half of gamers are female" stat is true, but the majority of female gamers favor puzzles and extremely casual games. AAA title customers are still strongly dominated by male audiences and thus, the market will cater towards that demographic. There's really nothing wrong with this. It's about as sexist as the male section in my local Macy's being 1/10 the total siz…

What are you trying to clarify by distinguishing between AAA titles and "puzzle/casual" titles?

Re: The Videogame That Finally Made Me Feel Like a Human Being

#13
post #6
post #4

ugh, that was a painful read. Even text adventures were more emotionally charged than most games today, and i didnt have to wait 2014 to feel like a human being. you just had to play computer games and not console games.

Painful how? It sounds like the author was genuinely moved by the game. It has to be a good thing that a AAA console title can have that effect, even if it only took 30-odd years for us to get there.

Such console games "get" this effect just because they look more and more like movies, not because they are better intrinsic games than what we had before. And the examples shown by the author show her clear ignorance of PC games in the 80-90s, so it's not surprising he didn't feel "much" in front of consoles games. We basically had to wait for late SNES games and PS1 games to see more and more games on consoles with deeper storylines and character development. But this occured on PC way before it happened on consoles, and you had actual strong female characters way before on PC too (hey, come on, the Roberta Williams games had almost always female protagonists, and were hugely popular!).

The idea that "we had to wait until 2014 to feel something when playing games" is what I considered the most painful. Because it's preposterous.

Wired has really become an over-hyped tabloid.

Re: The Videogame That Finally Made Me Feel Like a Human Being

#14
post #7

I honestly hate when stats are distorted. The "almost half of gamers are female" stat is true, but the majority of female gamers favor puzzles and extremely casual games. AAA title customers are still strongly dominated by male audiences and thus, the market will cater towards that demographic. There's really nothing wrong with this. It's about as sexist as the male section in my local Macy's being 1/10 the total siz…

You're making some broad assumptions here. The fact that 'AAA' titles are dominated males is because the 'AAA' titles are made by males for males with no compelling reason for many female gamers to play them.

Are you arguing that women are so limited in imagination that they can't enjoy works of fiction in which the protagonist is a different gender?

Anyone who argued that men couldn't enjoy The Hunger Games by Suzanne Collins because the protagonist is a women would be laughed at.

Re: The Videogame That Finally Made Me Feel Like a Human Being

#15

The best video game with a strong female protagonist that I've played is NOLF. Criminally underrated and almost never noted these days, even in feminist discourse. Anyway, this is apparently a DLC pack to a ludicrously well received game called The Last of Us , which honestly I had not heard of before. I can't help but think the reviewer is overly dramatic here, though. Finally, I want to address this: Although women…

> Although women make up nearly half of all gamers, only a fraction of videogame characters are female, and fewer still are playable.

Double false claim. Women certainly don't make half of gamers (unless you consider people playing Tetris and phone games real gamers, and that's a very different subject altogether).

Fewer are playable, false claim as well. Tomb Raider, Bayonetta, Most adventure games from Roberta Williams, Lots of japanese games have female lead characters too (too many to list here), and a lot of these games were very much liked by male gamers as well. I'm personally a huge fan of Bayonetta, and the fact that the character is a female had a huge part in this preference.

Re: The Videogame That Finally Made Me Feel Like a Human Being

#16
post #7

I honestly hate when stats are distorted. The "almost half of gamers are female" stat is true, but the majority of female gamers favor puzzles and extremely casual games. AAA title customers are still strongly dominated by male audiences and thus, the market will cater towards that demographic. There's really nothing wrong with this. It's about as sexist as the male section in my local Macy's being 1/10 the total siz…

What are you trying to clarify by distinguishing between AAA titles and "puzzle/casual" titles?

the author is talking about a AAA title.

Re: The Videogame That Finally Made Me Feel Like a Human Being

#17
post #7

I honestly hate when stats are distorted. The "almost half of gamers are female" stat is true, but the majority of female gamers favor puzzles and extremely casual games. AAA title customers are still strongly dominated by male audiences and thus, the market will cater towards that demographic. There's really nothing wrong with this. It's about as sexist as the male section in my local Macy's being 1/10 the total siz…

Hi! I'm a female video gamer.

I grew up playing video games. I have played, and still play, a lot of games involving shooting things, punching and kicking things, and colorful explosions. I got hooked on the medium with Williams' "Defender".

I don't play FPSs because they are, with very few exceptions, coded as Games For Guys. I've had a great time playing Portal, System Shock 2, Antichamber, and a few other first person puzzle shoot things, because they are either genderless, or are strongly feminine. (You would destroy me in a high-speed deathmatch because my 'put cursor on dude' skills are minimal - largely because almost every single 'put cursor on dude' game requires me to inhabit the grey/brown shoes of Mancho McGruntsalot, so I really don't feel like playing them.)

I avoid most AAA games for similar reasons. They are all clubhouses with a "NO GURLS ALLOUED" sign hung out front. I played the hell out of Skyrim and Saint's Row 3/4 in no small part because I could make female avatars and the game would happily let me be that. (For that matter, I basically quit buying the 3D GTA games when they stopped having any 'play as another model' codes that I could input to force the game to acknowledge my gender. Even if it did sometimes result in a cutscene where a lady model stood with her legs wide open, talking in a male voice, and dangling a gun in front of her crotch obscenely.)

I have a bunch of lady friends who have spent tons of time playing MMORPGs. I haven't, myself, because I know I'd fall into that hole and never come out - but again: easy access to female avatars right there in the stock game, no hassle, hey maybe we'll welcome women.

Re: The Videogame That Finally Made Me Feel Like a Human Being

#18
post #7

I honestly hate when stats are distorted. The "almost half of gamers are female" stat is true, but the majority of female gamers favor puzzles and extremely casual games. AAA title customers are still strongly dominated by male audiences and thus, the market will cater towards that demographic. There's really nothing wrong with this. It's about as sexist as the male section in my local Macy's being 1/10 the total siz…

You're making some broad assumptions here. The fact that 'AAA' titles are dominated males is because the 'AAA' titles are made by males for males with no compelling reason for many female gamers to play them.

Markets for stuff like video games don't just spring up out of nowhere. They have to be developed. Someone has to develop them.

Did you read that article about the making of the market for diamond solitaire engagement rings by DeBeers? That's how you make a market, you convince people to want something that they didn't before want.

Someone has to figure out how to market games for females. If you think that's easy, try doing it yourself. There aren't any formulas, nothing that works reliably.

Someone could make a good argument that games are made for guys simply because male tastes are much simpler than females'.

Re: The Videogame That Finally Made Me Feel Like a Human Being

#19
post #4

ugh, that was a painful read. Even text adventures were more emotionally charged than most games today, and i didnt have to wait 2014 to feel like a human being. you just had to play computer games and not console games.

I think the author is deliberately excluding interactive fiction from the kinds of "videogames" that are criticized here.

Which is too bad; there has been great stuff in the genre for a long time. Photopia (1998) has a heartbreaking story and a strong female protagonist and is well worth playing through ( http://ifdb.tads.org/viewgame?id=ju778uv5xaswnlpl ).

Re: The Videogame That Finally Made Me Feel Like a Human Being

#20

Earlier quoted context omitted.

You're making some broad assumptions here. The fact that 'AAA' titles are dominated males is because the 'AAA' titles are made by males for males with no compelling reason for many female gamers to play them.

Are you arguing that women are so limited in imagination that they can't enjoy works of fiction in which the protagonist is a different gender? Anyone who argued that men couldn't enjoy The Hunger Games by Suzanne Collins because the protagonist is a women would be laughed at.

It's not that we can't enjoy works starring a different gender. It's that in video games, we are pretty much given no other option. Look at your collection, pick up all the games that force you into a particular character's shoes. How many of them are about being a guy? How many are about being a girl? You'll probably be able to count the latter on the fingers of one hand.

Also did you know that "we wanted to make a game starring a woman and a bunch of publishers turned us down because only guys buy games and they never want to be ladies" is a common refrain from AAA-level developers who want to try to fix this imbalance?

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