The Videogame That Finally Made Me Feel Like a Human Being
1–10 of 56 posts
Re: The Videogame That Finally Made Me Feel Like a Human Being
#2Except for in Other M.
Re: The Videogame That Finally Made Me Feel Like a Human Being
#3Find the error...
If you want to do things, don't buy stuff, do things. If you feel you need to buy stuff to do things, you have already lost.
Re: The Videogame That Finally Made Me Feel Like a Human Being
#4Re: The Videogame That Finally Made Me Feel Like a Human Being
#5Re: The Videogame That Finally Made Me Feel Like a Human Being
#6ugh, that was a painful read. Even text adventures were more emotionally charged than most games today, and i didnt have to wait 2014 to feel like a human being. you just had to play computer games and not console games.
Re: The Videogame That Finally Made Me Feel Like a Human Being
#7Re: The Videogame That Finally Made Me Feel Like a Human Being
#8Anyway, this is apparently a DLC pack to a ludicrously well received game called The Last of Us, which honestly I had not heard of before. I can't help but think the reviewer is overly dramatic here, though.
Finally, I want to address this:
Although women make up nearly half of all gamers, only a fraction of videogame characters are female, and fewer still are playable.
This is a fallacy as it only takes up the raw total percentage and completely ignores some critically important details: gender distribution by genres. That makes a huge difference.
For instance, women make up very high numbers for things like casual games, World of Warcraft, The Sims and others.
On the other hand, a lot of major AAA titles like Grand Theft Auto, Devil May Cry and Mass Effect enjoy only small female audiences (14-22%).
That's why there's not much of an incentive. Don't just grab the whole percentage and throw it around like a gospel of injustice when you're going to voluntarily ignore the complexity and fragmentation of the market.
Re: The Videogame That Finally Made Me Feel Like a Human Being
#9I honestly hate when stats are distorted. The "almost half of gamers are female" stat is true, but the majority of female gamers favor puzzles and extremely casual games. AAA title customers are still strongly dominated by male audiences and thus, the market will cater towards that demographic. There's really nothing wrong with this. It's about as sexist as the male section in my local Macy's being 1/10 the total siz…
Re: The Videogame That Finally Made Me Feel Like a Human Being
#10I honestly hate when stats are distorted. The "almost half of gamers are female" stat is true, but the majority of female gamers favor puzzles and extremely casual games. AAA title customers are still strongly dominated by male audiences and thus, the market will cater towards that demographic. There's really nothing wrong with this. It's about as sexist as the male section in my local Macy's being 1/10 the total siz…