LOL... steam and all their holier than thou blog posts about being open and better than Microsoft - That was never anything more than a rant about the Windows 8 built in app market that they were afraid would undercut their profits and dominance (a scheme against competition). They are neither open nor respect rights of ownership. AFAIK, Microsoft themselves have never forcefully removed an app from Windows in this m…
Did you even read the article? The game was to become literally unplayable because its developers (Square Enix) decided to pull the plug on the DRM and multiplayer servers instead of handing out a DRM-disabling patch.
Steam Removes Game 'Order Of War: Challenge' From User Libraries
101–110 of 123 posts
Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries
#102Earlier quoted context omitted.
Apparently GabeN commented on the forum a couple of years back that they would remove the DRM if Valve goes under & that they tested the patching already. I can't seem to find a good source for that though.
They are only able to remove the DRM on their own games (which is what he was surely talking about). The article is about a game that is not made by Valve but merely distributed via Valve's distribution channel.
Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries
#103Earlier quoted context omitted.
I think the important point missing from that is that Challenges was a free multiplayer add-on given to the owners of the base game. That really changes the nature of them removing the game from user libraries from they removed software that users paid for to they removed a free program that's useless now.
Those circumstances does make the removal less controversial. However the better course of action for Square Enix would be to release the server software and let people host their own servers. Why destroy the whole community and prevent people from playing your game?
Nothing ruins future sales like lack of demand due to past sales.
Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries
#104There is a broader issue here than just gaming, too. Many high-end applications now have obnoxious DRM/copy protection schemes that require varying levels of Internet connectivity to work. I have asked a reseller about how this operates if the original developer of the $X,000/seat software my business relies on goes under, and they basically laughed my question off, saying that would never happen. I have also, in an…
Could end up with a market based solution, once the MBAs know that paying more than three digits for business critical single source software that could disappear at any time is insane, which the techies already know, the market for extremely highly priced software will simply dry up and blow away in the breeze. This seems like a fairly inevitable outcome, which should be considered by devs and businesspeople thinking about entering that market space today. There's a "use by" date on that business model and once its time is up, its gone.
This applies to software as a service, too.
More than likely any .gov changes would be purchased by businesses currently in the dying legacy business model to support their obsolete business model, not to help out the general public. Think about it... when was the last time .gov did anything of any significance to help the general public, anyway?
Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries
#105Earlier quoted context omitted.
Apparently GabeN commented on the forum a couple of years back that they would remove the DRM if Valve goes under & that they tested the patching already. I can't seem to find a good source for that though.
They are only able to remove the DRM on their own games (which is what he was surely talking about). The article is about a game that is not made by Valve but merely distributed via Valve's distribution channel.
Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries
#106Earlier quoted context omitted.
Those circumstances does make the removal less controversial. However the better course of action for Square Enix would be to release the server software and let people host their own servers. Why destroy the whole community and prevent people from playing your game?
To sell the new game, of course. Nothing ruins future sales like lack of demand due to past sales.
Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries
#107Earlier quoted context omitted.
private servers on WoW are illegal, and you might have to downgrade to be able to join one.
Illegal ? What law is being broken?
Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries
#108Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries
#109I recently purchased a game from Steam (Max Payne 3) and after I download the full 30 gig game it tells me "cannot connect to key server". After several emails with their support they inform me that Steam doesn't have enough CD keys, yet they continue selling the game on their website. It has been about a week now and I still cannot even play this game. Plus, not only does that require a Steam account but you also ha…
I bought it on sale months ago, booted it up and was told I had to sign up for this Rockstar account and haven't got passed that yet. I'm sure it's a wonderful game.
Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries
#110The article claims incorrectly that the game had 18 single-player missions. The FAQ linked from the article is for the game "Order of War". "Order of War: Challenge" is a completely separate, multi-player-only game that had its servers shut down and was removed from Steam. The original "Order of War" is still available ( http://store.steampowered.com/app/34600/ ). In addition, the "Challenge" add-on was given free to…
The issue at hand is that Steam removed something from the users library. Usually people consider anything on his computer to be his property, no matter at what cost it was purchased. While I don't know whether that was as claimed the first instance of content removal or whether under the terms of service any content is only leased it is certainly a wake up call. It is especially concerning if you bought your games f…
The first is reasonable, the second is iffy and would more likely be a technical limitation than a explicit choice on Valve's part, the third scenario is the problematic one.