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Steam Removes Game 'Order Of War: Challenge' From User Libraries

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Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#4
The purpose of life is to enjoy God's company. If you pick random passages, everything comes up eventually.

Every person has to decide how serious God was when He said stuff and if they will obey. Sometimes, you do. Mostly just enjoy His company and grow.

God says...

C:\TAD\Text\HUCKFINN.TXT

agements! Admission 25 cents; children and servants, 10 cents.

Then we went loafing around town. The stores and houses was most all old, shackly, dried up frame concerns that hadn't ever been painted; they was set up three or four foot above ground on stilts, so as to be out of reach of the water when the river was over-flowed. The houses had little gardens around them, but they didn't seem to raise hardly anything in them but jimpson-weeds, and sunflowers, and ash piles, and old curled-up boot

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#5
post #3

Always on DRM is also a threat to the preservation of artistic works for future generations. Folks still play the early Civilization and Sim City titles even after all these years.

…and Asteroids and Pacman via MAME and other emulators. Those are even older.

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#7
The root problem was them shutting it down because the game client hit their servers and they were shutting them down. Running servers is costly. But game developers should do an update or at least provide a way to turn off multiplayer or allow others to run servers when the game is finished. There isn't really a system for this yet but there needs to be, multiplayer support ends for most games eventually. The good ones allow it to live on in communities if they so desire. And killing single player missions for DRM sake highlights the problem. Good networking middleware and cloud services for this could solve the problem rather than every game company remaking this over and over and having to deal with this.

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#8
There is a broader issue here than just gaming, too. Many high-end applications now have obnoxious DRM/copy protection schemes that require varying levels of Internet connectivity to work.

I have asked a reseller about how this operates if the original developer of the $X,000/seat software my business relies on goes under, and they basically laughed my question off, saying that would never happen. I have also, in an entirely different context, had some knowledge of legal actions involving that same developer, and I don't share the reseller's faith in their guaranteed longevity.

There have been occasional court cases on these matters, and at least in Europe the courts mostly seem to have taken the view that if it looks like a purchase (for example, if there was a reasonable expectation that once money changed hands the new holder of the software would be able to use it indefinitely) then it must be respected as such.

Still, I wonder at what point primary legislation is going to become necessary. Copyright reform has been vigorously opposed by Big Media and mostly successfully so far, but when you start hitting large numbers of customers in the wallet and they can't just pirate their way out of it and get away with it any more, sooner or later I suspect something has to give.

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#9
I'm pretty sure their EULA mentions that you agree to such terms, so there is not much buyers can legally do.

The simple solution is to do a quick scan of the EULA( tools to help exists ) of the next game you would like to play for a longer period to and then if the it includes these ridiculous terms simply don't buy it.

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