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Interactive Resume

rleonardi.com

121–130 of 205 posts

Re: Interactive Resume

#121
post #59
post #39

There seems to be some confusion between a resume and a portfolio. While this is clever, unfortunately what it does is make the job of getting the candidate's details harder. Say I have a pile of resumes and what not on my desk, and this. I want to compare them. Easy with the pile of 2 page resumes and attached portfolios, but with this I have to muck on a computer, trying to make out various bits and bobs, then even…

Really? I've been stuck with many piles of resumes and to have this show up would not only be a breath of fresh air vs the prototypical format, I GUARANTEE I would be talking about this one. Even if I didn't hire the person, I would be showing people this resume around the office.

Prototypical resumes don't get shared on social media sites either...

Re: Interactive Resume

#122
post #43

Wow, I really can't believe the negativity there. This is creative and amazing. The guy seems like a winner. The comments on here are dreadful. The point here was to make a statement and get eyeballs. This site already has accomplished that.

I can believe and understand the negativity, because: a) making a statement and getting eyeballs is not always a good thing—a lot depends what kind of statement it is and how exactly eyeballs were attracted. b) understanding when you shouldn't do something just because you can is a very big plus for a creative person. Alas, this resume shows the extreme lack of it.

Out of curiosity, what would you have edited out of this (to you point 'b')?

Re: Interactive Resume

#123
post #43

Wow, I really can't believe the negativity there. This is creative and amazing. The guy seems like a winner. The comments on here are dreadful. The point here was to make a statement and get eyeballs. This site already has accomplished that.

I completely agree. This resume is a great way to filter out companies looking for front end drones to sit in a cube and work in a bureaucracy.

He's identifying himself as fitting into a certain culture of organization. Some of the comments here are a perfect example! Anyone that criticizes this as "inefficient" or that it's "making getting the details difficult" is missing the point. He doesn't want a soul-dead HR minion to find his details.

Re: Interactive Resume

#124

Are you all kidding me? This resume is amazing and if he isn't being super humble in describing most of his skills I don't know how he created this.

Agree completely, and well done to the OP. So far I've seen "you can't print this out!" (who cares?) and "some of the transitions could be smoother!" This one is my favorite: "This isn't a one-page form. It's not going to fit on my desk. I'm going to pass on this candidate." Seriously people? You think this guy doesn't have a hard copy of his resume? Your goal is to hire a talented candidate. This exercise demonstrat…

Well the other positive about this resume other than it being fantastic is that you know for certain you don't want to work anywhere that passes on you because of your beautifully designed, creative resume.

Re: Interactive Resume

#125
post #100
post #98

Earlier quoted context omitted.

Resume 1 is extremely easy to fake, resume 2 is an authentic signal. From parent comment: >There seems to be some confusion between a resume and a portfolio.

Such a ridiculous comment. What possible ethical reasons do you have for trying to insure the purity of resumes and portfolios? Why can they not interbreed? Portfolios authentically demonstrate ability in a way resumes cannot, hence either resumes should direct employers to portfolios or the designer should attempt to blur the forms (yes, the purpose of a design might be to add trustworthy information to a document i…

lhnz, I agree with you, completely. A designer should be judged on how they present everything. ALL resumes should be considered an example of how they design, and thus part of their "portfolio." I have been a art director and seen many resumes in my tenure. If an applicant comes at the problem from a fresh angle, it is welcomed with open arms. A good art director or creative director can work with this to fix the issue of contact info being buried and whatnot, as others have pointed out. This is a great place to start!

Re: Interactive Resume

#127
30 years of side scrolling gaming history on computers. four arrow key options for movement. this person chose up and down to represent left and right.

user interface experience ( ) master ( ) proficient ( ) beginner (x) antagonistically counter-intuitive and user-unfriendly

Re: Interactive Resume

#129

30 years of side scrolling gaming history on computers. four arrow key options for movement. this person chose up and down to represent left and right. user interface experience ( ) master ( ) proficient ( ) beginner (x) antagonistically counter-intuitive and user-unfriendly

You are wrong to judge his skills this harshly in this domain, he introduced the only thing you needed to know, and he stuck with it the whole way through.

It's unstated actions that have to be intuitive, but this page outright explains the only action required.

Nothing counter-intuitive or unfriendly here.

Re: Interactive Resume

#130
I liked this actually, but overall, I think it was more trouble than what it's worth. Maybe if tweaked or done differently, it would be much better.

Rather than bash it though, I'll give some constructive criticism.

1. I noticed a few glitches during the tour. As the guy runs through the world, some of the effects lagged, and didn't display the parts of the resume/portfolio that it was suppose to.

Once I ran back and forwards through the level multiple times, only then did they displayed correctly.

2. With this being interactive, it kind of distracts from actually looking at the resume itself. I felt myself more concerned with progressing through the world, than actually looking at the qualifications.

3. The controls would have been better if it were to move the guy. Pressing up and down is a bit strange, as I think most people prefer using a keyboard over their mouse to go through this.

Pros:

1. Very Creative, and cool idea.

2. Refreshing take on a resume/portfolio.

3. Shows off your design and coding skills.

4. It's unique.

Cons:

1. Probably not the best way to convey your information to possible employers.

2. Controls are a bit weird.

3. Not all the animations worked off the bat, and were delayed (I had to run through the level multiple times before it worked).

Suggestion:

I think if you're going to do an interactive resume/portfolio, you should just make it into an actual video game. Simple one level game where the user unlocks parts of your information as they progress through the level.

However, I think you should include at the bottom of the page or something, a link to a normally structured resume and portfolio as well, for people that may not have time to do the interactive/game thing.

Closing Point:

You've got a lot of negative, and positive feedback from your post. Don't let yourself be discouraged, but also be willing to listen and use this feedback to do it better, and adapt/change things where needed.

Good luck with your ventures!

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