Earlier quoted context omitted.
The major difference between a mouse and a controller stick is the type of input. Mouse is a pointing input - for a movement of 1 unit, your view changes by 1 unit. If you stop moving the mouse, your view stops moving. Controller stick is a velocity input - for a movement of 1 unit, your view starts moving at a speed of 1 unit. If you bring the stick back to center, your view stops moving. It could be that the Steam…
There's no reason you can't use a mouse a velocity input and a stick as a position input; either one is returning a value in a two-dimensional space -- treating that value as "position" or "velocity" is a matter of what the receiving software does with the input, not the input itself. Joystick calibration utilities, for instance, tend to take stick position as a position input, and ISTR a number of PC sims that prefe…
Steam Controller
351–360 of 370 posts
Re: Steam Controller
#352Earlier quoted context omitted.
The major difference between a mouse and a controller stick is the type of input. Mouse is a pointing input - for a movement of 1 unit, your view changes by 1 unit. If you stop moving the mouse, your view stops moving. Controller stick is a velocity input - for a movement of 1 unit, your view starts moving at a speed of 1 unit. If you bring the stick back to center, your view stops moving. It could be that the Steam…
There's no reason you can't use a mouse a velocity input and a stick as a position input; either one is returning a value in a two-dimensional space -- treating that value as "position" or "velocity" is a matter of what the receiving software does with the input, not the input itself. Joystick calibration utilities, for instance, tend to take stick position as a position input, and ISTR a number of PC sims that prefe…
Re: Steam Controller
#353Earlier quoted context omitted.
I don't see how my right thumb could be as precise as moving the mouse, which I do with all 5 of my fingers (for tiny movements) or from my shoulder (for larger movements). If thumb touchpads were good for FPS games, how come nobody is playing them with their thumb on their laptop's touchpad? Maybe I'm just old, but I don't see myself ever being able to use this.
Long time users of trackball mice will disagree with you http://mobile.logitech.com/en-us/mice-pointers/trackballs
Re: Steam Controller
#354Earlier quoted context omitted.
There's no reason you can't use a mouse a velocity input and a stick as a position input; either one is returning a value in a two-dimensional space -- treating that value as "position" or "velocity" is a matter of what the receiving software does with the input, not the input itself. Joystick calibration utilities, for instance, tend to take stick position as a position input, and ISTR a number of PC sims that prefe…
That is hardly relevant, using a stick as position input would give you, what, five units of movement on either axis?
From what I can find online, the PS3 controller is 10-bit per axis (1024 positions on either axis), the Xbox 360 is either 8-bit (256 positions) or 16-bit (64k positions.)
A 25-way joystick of the type you describe wouldn't be usable for most console games, whether as a position or velocity input.
Re: Steam Controller
#355Re: Steam Controller
#356Earlier quoted context omitted.
I wholeheartedly agree that trackballs suck for FPS games, but most pro FPS players advocate keeping the mouse at a fairly low DPI, so that deficiency isn't really the problem. I have trouble believing that any device that relies on thumb-only input is going to be anywhere near as good as a mouse, but I hope I'm proven wrong.
Trackballs really aren't _that_ terrible for precision in FPS. Not pro level, but heckuva lot better than the joystick control consoles currently use. I found I had a harder time in StarCraft than I did in UT2K4, but both were quite playable. I used a Logitech Trackman for seven years, and the biggest issue was that the force required to move the ball around wasn't constant; it would vary depending on how gunked up t…
Re: Steam Controller
#357Earlier quoted context omitted.
I'm looking for the original study I saw. I haven't found it yet, but here's one that found that trackballs were superior to thumbsticks, even for users familiar with gamepads and not trackballs (hardly a revelation, certainly, but you'd be surprised how many people contest it): http://www.yorku.ca/mack/FuturePlay1.html But come now, my original statement was hardly all that bold. Obviously the reason that gamepad ai…
There is a large difference between CoD and CS. That's what you would have to convince me with... that or SC.
As for Starcraft, you're right, it wouldn't work; not because of the pointing device, but because a gamepad doesn't have enough buttons to manage all the hotkeys. In my original post, I called out FPSes specifically for that reason.
Re: Steam Controller
#358Interesting. Game controllers are a fascinating user experience design challenge. While Playstation and Xbox controllers are fairly well-polished functional workhorses, I appreciate companies (like Nintendo and, now, Valve) pushing the envelope. More than even the games (which, I suspect, will also mostly be available on other consoles or PCs), this intrigues me enough to want to get a Steam Machine. (Still, though -…
Re: Steam Controller
#359Earlier quoted context omitted.
> Do you really think that the mouse which was invented in the 60s (mother of all demos) is the pinnacle of technology regarding input? The joystick was invented in 1908, but it is still in fighter jets today, isn't it? Who gives a shit how old it is?
Ok, you all misunderstood what I was trying to say, which means I said it badly. What I was hinting at is that though the mouse is currently the best form of input for a lot of games (ANSI the reason why I don't have a console, I don't like gaming without a mouse), does that mean we should stop trying to find other forms of input device? I didn't mean the age statement negatively, just to point out we've had this tec…
When I said track > analog sticks I didn't mean laptop track pads but valve's. However not even valve is suggesting its better than the mouse for games like counter-strike or dota2
Re: Steam Controller
#360Earlier quoted context omitted.
Trackpoint is great, but I've been trying to move away from its use. I've found after frequent use, my finger tip gets irritated- I suspect mechanics similar to the development of a blister are at play- and they haven't been good for my hand overall. I've forced myself to use trackpads and mice now, because they are much lower impact on my hand. I can keep my hand completely relaxed when using a trackpad.
Have you tried changing the cap? I exclusively use the concave "soft rim" cap ( http://support.lenovo.com/ContentResources/Migrated%20Assets... ).