Earlier quoted context omitted.
What are your definitions for "traditional Linux userspace software" and "traditional Linux users"? Do you consider Android to be "Linux"?
My guess would be anything that runs X.org + Gnome/KDE/XFCE ... (and the list goes on) My guess is that SteamOS is a rather specialized flavor of linux ... akin to Android. ... Just my 2 cents.
SteamOS
401–410 of 532 posts
Re: SteamOS
#402Earlier quoted context omitted.
Honestly, I think that what Valve's going for here is they're trying to generate hype around a "new platform" that's actually an existing platform that's underutilized. Valve sees that there's a lot of what's effectively free RND work going into Linux as a platform for gaming, but that no one's taking advantage of that. I think SteamOS is just going to be a highly tuned distro, since Valve really doesn't have the man…
Valve has the resources; it's more a issue of internal commitment, which I agree they don't seem willing to make. To make SteamOS a serious contender to NXE Dashboard or CellOS they'd need to: * Develop a XrossMediaBar like UI * Devote resources to Wayland or Mir to reach production quality * Create a new audio subsystem, or bring OSS v4 up to date for Linux If I heard something like Valve dedicating 5 programmers on…
What's wrong with Big Picture? It's very usable and has replaced XBMC as the primary interface on my HTPC. It's already almost as functional as any console or media center's interface, all it really needs is a system settings area.
Re: SteamOS
#403The rumors of a Steam Box based on Linux have been circulating for a while now, but earlier Valve came out to say they had no plans to enter the hardware business. I love this solution. Those of us comfortable with building our own Steam Box can do so easily, and manufacturers can also build their own models. In every case, the Steam store will certainly be sewn into the very fabric of the box, and Valve emerges a bi…
Now they don't just support linux, they're using it to stage a mini coup against microsoft.
Re: SteamOS
#404Earlier quoted context omitted.
The point is that Valve is using confusing language to claim that they are "open", instead of saying what they are really doing: writing proprietary software that sits on top of a free software operating system.
The word "open" (well, the derivative "openness") is only used once on the page, and the context is clear: It's not locked to any hardware (like Windows) but is freeware (like Android).
Re: SteamOS
#405Earlier quoted context omitted.
Total production costs of the famous Atari's E.T. (1982) were $125M according to Wikipedia. It's more than $300M in 2013 dollars.
Which works out to $25 million to get the E.T. license, $100 million to make millions of cartridges to bury in the desert, and $200,000 on actual development.
Re: SteamOS
#406Earlier quoted context omitted.
Not open source, however. Not a dealbreaker, but an important distinction to keep in mind.
My opinion, for a long time now, is that I'm just mildly anoyed that my games are not open source. It's not an important enough problem to do something about it. Yeah, I really care about my software being open source. The most important a piece of softawre is, the more I care about it. Games just aren't that important. They are nice to have, and losing them is a disconfort, but won't have any practical effect on my…
Re: SteamOS
#407Earlier quoted context omitted.
Valve has three announcements this week: http://kotaku.com/looks-like-well-hear-about-valves-new-hard... One of the announcements is widely believe to be the long-rumored Steam Box hardware...
1. Steam 2. Steambox 3a. some VR peripheral (looks like a VR goggle/headset to me) 3b. some special cross-play between Steambox and Windows/Mac/Linux 3c. cross play between steambox and PS4
2. Steambox
3. It looks like two sets of wheels from side on. Gaben is giving us all A NEW CAR!!!
Re: SteamOS
#408Earlier quoted context omitted.
Well, there is some teasing along those lines there: > Watch for announcements in the coming weeks about all the AAA titles coming natively to SteamOS in 2014. But more importantly, control of Steam gives Valve a lot of leverage in this. It's easy to see the reasons for Linux support in indie games. But harder to see why mid-tier developers like Paradox or Eugen started to port their latest games to Linux. It's a goo…
Remember: The PS4 and Xbox1 both are literally built on top of DirectX11, meaning that games for next-gen consoles (read: AAA) will be DirectX by DEFAULT but will certainly not be OpenGL by default. And OpenGL is a requirement for Linux support of these games. How Valve is strong arming manufacturers into writing the graphics code for their games in BOTH frameworks is beyond me. I'm not sure the major engines out the…
Re: SteamOS
#409Earlier quoted context omitted.
> The PS4 and Xbox1 both are literally built on top of DirectX11 I'd love to know where Sony said that the PS4 uses DirectX.
Both PS4 and Xbox One are now on the X86 architecture. They also share the same GPU (with minor differences). PS4 runs a BSD derived OS with a Sony-specific graphics library called RSX (very similar to OpenGL, but much lower level). Xbox 360 and PS3 games threw away the fixed function graphics pipeline. Everything was done with shaders. With Linux graphics drivers nearing OpenGL3 compliance, it is much more feasible…
PS3 used libGCM and PSGL, which is pretty much OpenGL ES 1.1 + Nvidia Cg. Don't forget the fact that OpenGL ES isn't OpenGL.
XBox never used DirectX neither, because why would you need such abstraction if all of your target market has the exact same hardware inside? (I'm omitting fact that guy above compared Direct X and OpenGL which is retarded). It used something similar, but not the same.
So RTFM or STFU.
Re: SteamOS
#410This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…
Unity has made good strides in making developers think about linux as a viable target for development (and streamlining the process). I'd say there is hope. Especially as most (and I'm guessing here) PC revenue comes from Steam anyway.
Moving toward an upstreaming, open-source, GNU/Linux platform means that not only do they have more fine-tuned control of everything, but also that there are _many_ more sets of eyes and hands to find/fix problems and to help contribute to the gaming and Linux ecosystem as a whole.
After seeing nVidia's CEO making his keynote for a new line of video cards on a Ubuntu powered laptop[1], I have no doubt that there are many companies other than Valve that see the great potential in this.