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SteamOS

store.steampowered.com

111–120 of 532 posts

Re: SteamOS

#111
post #85

I'm somewhat disappointed. While perfectly logical for Valve, it might end up being not very beneficial for other distributions. In worst case scenario, hardware manufacturers cherry pick specific devices ("steambox") and software ecosystem to support (SteamOS) while totally neglecting all other linux distributions.

Valve cannot magically produce a homogeneous experience across all Linux distributions. They need some degree of consistency in the environment in order for users to have a reasonable experience. It isn't their job to prop up every two-bit distribution.

Well, just perusing through the files in my computer's home/.steam folder, it seems as though the binaries are packaged with all required dependencies, so as long as the Steam client works, the games should work on any Linux distro.

Re: SteamOS

#112
post #26

This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…

Tonnes of AAA titles are 'available' on FreeBSD - the PS3. Publishers won't be bringing their games to Linux, they'll be bringing them to SteamOS.

Except that the PS3 has a dedicated SDK... Up until now Steam has instead allowed games made with any technology AFAIK

that means, among others, Python (Analogue: a Hate Story) and Mono (Bastion)

As long as they let developers have freedom over their tools of choice, I don't think we risk any embrace/extend/extinguish outcome

Re: SteamOS

#114
post #45

So what is the chance that Gaben will make everything proprietary? Releasing games for the SteamOS with license restrictions to make them unplayable on other Linux distros? What if he makes a deal with AMD/NVidia to make drivers only for SteamOS which won't be available to normal Linux users? I don't want linux to go towards that direction.

That would turn their most vocal supporters into enemies, destroy their plans to make Linux a viable gamming plataform (and Valve needs Linux to be viable, for keeping MS from destrying them), assure that nobody ever uses their new SteamOS (people that don't care are already doing similar stuff with Windows), and alienate everybody that is selling specialized Steam hardware. Unless they get a MS-like world domination…

Don't be ridiculous -- Canonical has taken control of Ubuntu development and now they have a reputation for being authoritarian and secretive. There are fewer ways to alienate the open-source community than that and yet Ubuntu's popularity soars.

The more critical people are of Canonical, the more fervent Ubuntu supporters become. "How will they make money" will be parroted just as loudly, if not more-so.

Re: SteamOS

#115
post #55
post #45

So what is the chance that Gaben will make everything proprietary? Releasing games for the SteamOS with license restrictions to make them unplayable on other Linux distros? What if he makes a deal with AMD/NVidia to make drivers only for SteamOS which won't be available to normal Linux users? I don't want linux to go towards that direction.

What reason does he have to do any of this? Valve makes money if you buy games on Steam on other distros too.

Also Valve is not scared of piracy. Steamworks have been a joke since day 1 and kept that way on purpose.

Re: SteamOS

#116

The streaming of other OS games from your other OS systems seems like a pretty compelling and surprising feature. I wonder if it will work with all games.

I can't see how they'd manage to get twitch games like online FPSes to be playable with the addition of another layer of latency between the player and the game. A 100ms delay between input and response is death for games like that.

Google 'Gaikai'. It's a 'good enough' playing experience even when streaming from an internet server (though the server needs to be local to keep latency in check). Streaming over the LAN should be very acceptable.

Re: SteamOS

#117
post #10

Oh my god. This provides a genuine chance for year of the linux desktop in 2014, for gamers at least.

Isn't this specifically not a desktop system?

Well they'd have to work real hard to stop people running everything else on it...

Re: SteamOS

#118
post #21

Open ecosystem (Linux, hardware) + gaming = well done Valve, sounds good, I like it!

Not open source, however. Not a dealbreaker, but an important distinction to keep in mind.

My opinion, for a long time now, is that I'm just mildly anoyed that my games are not open source. It's not an important enough problem to do something about it.

Yeah, I really care about my software being open source. The most important a piece of softawre is, the more I care about it. Games just aren't that important. They are nice to have, and losing them is a disconfort, but won't have any practical effect on my life. So I don't care that much about them.

That said, because they are not open source there are security problems that must be dealt with. But, even if they were open source, if I really cared about securing my LAN, I wouldn't trust them. Not much of a change.

Re: SteamOS

#119
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