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SteamOS

store.steampowered.com

241–250 of 532 posts

Re: SteamOS

#241

Earlier quoted context omitted.

Valve has three announcements this week: http://kotaku.com/looks-like-well-hear-about-valves-new-hard... One of the announcements is widely believe to be the long-rumored Steam Box hardware...

From the iconography on the main page I'd guess the second announcement will be Steam hardware and the third one will be Half Life 3 (second circle indicates software product again?). Pure speculation on my side here. http://store.steampowered.com/livingroom/

We know that the circle represents the SteamOS. The brackets int the second announcement must represent SteamBox. The third announcement has two circles with a plus sign in between which has to do something with connectivity to other players. Probably an equivalent of Xbox Live. ( My bet for the name is SteamPipe :) )

If Half-Life 3 was represented it would have to be a sign inside the circle as it is mainly a singleplayer experience. Also a single game as a third announcement is way too narrow-minded as Valve already has the one of the most popular games (Dota 2).

Re: SteamOS

#242

This needs to be marketed to consumers the same way Windows was in the 90s and iOS/Android is today or else it has no chance of gaining any real... Steam. The Linux or tech community alone will not make this happen. They need to do a Windows/iOS/Android and push this out on marketable hardware for the masses or else it will just be another niche tech product. No cool commercials, no chance.

Exclusive period for HL3 on SteamOS. Done.

Re: SteamOS

#243

Earlier quoted context omitted.

Presumably the GNU/Linux core is libre and Steam is freeware. Why would it be anything else?

The point is that Valve is using confusing language to claim that they are "open", instead of saying what they are really doing: writing proprietary software that sits on top of a free software operating system.

The word "open" (well, the derivative "openness") is only used once on the page, and the context is clear: It's not locked to any hardware (like Windows) but is freeware (like Android).

Re: SteamOS

#244

Earlier quoted context omitted.

Valve has three announcements this week: http://kotaku.com/looks-like-well-hear-about-valves-new-hard... One of the announcements is widely believe to be the long-rumored Steam Box hardware...

From the iconography on the main page I'd guess the second announcement will be Steam hardware and the third one will be Half Life 3 (second circle indicates software product again?). Pure speculation on my side here. http://store.steampowered.com/livingroom/

We now know that the circle is SteamOS. Then, the second announcement would be "SteamOS in a box", and the iconography of the third announcement is "two SteamOS". This probably has something to do either with playing or sharing with friends, or more details on streaming games from another machine on the network.

Come to think of it, Dota2 just mentioned recently an update that either just came out or is coming out in a few days that would allow you to play a Dota2 LAN game. Perhaps the third announcement will be more along the lines of sharing a game only you own with friends on your LAN, for that sort of purpose?

Re: SteamOS

#245

Earlier quoted context omitted.

I believe Humble Bundle has a partnership with a consultancy that will take care of porting a game to other platforms to enable their Mac/Linux/Windows value proposition. Valve could probably do something similar (though I imagine it's a lot more work to port a AAA game than an indie platformer).

If you're using an off-the-shelf engine (Unreal engine, say), it's probably somewhat easier, as some of the work would be one-off, at least in theory. But I don't honestly know how that breaks down.

Most off-the-shelf engine support Linux.

This include all Quake engine variations (including Source, and GoldSource) and Unreal variations.

Re: SteamOS

#246
post #217
post #206

Earlier quoted context omitted.

ping uses whatever size packet you tell it to: $ ping -s 1450 192.168.11.10 PING 192.168.11.10 (192.168.11.10): 1450 data bytes 1458 bytes from 192.168.11.10: icmp_seq=0 ttl=255 time=0.646 ms 1458 bytes from 192.168.11.10: icmp_seq=1 ttl=255 time=0.478 ms 1458 bytes from 192.168.11.10: icmp_seq=2 ttl=255 time=0.469 ms

1080p video is nowhere near 1458 bytes. For raw 720p RGBA you'd send: 1280 * 720 * 32 = 29,491,200 bits but obviously you're not going to do that. Suddenly you're not only sending data but also encoding / decoding it.

Indeed.. assuming 60fps, that works out to around 1.8 Gbps. Well within the range of HDMI, but well out of the range of your off-the-shelf router on ethernet.

..though 802.11ad is supposed to be out early 2014, and that maxes out around 7 gig, and has cooperation from the HDMI consortium to use it for streaming. I wonder if some kind of some kind of ultra-high-speed wireless dongle is in Steambox's future..

Re: SteamOS

#247

Earlier quoted context omitted.

Valve has three announcements this week: http://kotaku.com/looks-like-well-hear-about-valves-new-hard... One of the announcements is widely believe to be the long-rumored Steam Box hardware...

Why would they announce the software separately from its #1 use case?

Valve likes to escalate announcements. It would be very "Valve" to announce the OS, which can run anywhere, and then next announce the box they want you to run it on.

Re: SteamOS

#248
post #168
post #158

Earlier quoted context omitted.

In-home Streaming seems to be backwards compility answer. This means they don't start with empty plate like Android for example. To keep cheap rig in living room for stream playing and media center, does not seem to be so bad idea. Most gaming will happen still whereever main rig is, but when you have friends over, you can just move to living room. And knowing steam(compared to others), I think it will be decently ou…

I'd love to see Linux get 1st class graphics driver support from vendors. I pay as much for my Radeon card as anyone else, but the fglrx drivers STILL don't support X composite. But other then gaming I never boot into Windows these days anyway.

Nvidia's Linux drivers are at feature parity with their Windows drivers. And perform at least as well...

Re: SteamOS

#249
post #185
post #168

Earlier quoted context omitted.

I'd love to see Linux get 1st class graphics driver support from vendors. I pay as much for my Radeon card as anyone else, but the fglrx drivers STILL don't support X composite. But other then gaming I never boot into Windows these days anyway.

I'd love to see them just publish docs so we can get good drivers instead. Bluescreens from video drivers are still a problem on windows, it is an even bigger problem on linux with fewer resources going into making the driver, and fewer people using them to serve as paying testers. Nvidia and ati/amd have both made it very clear that they either do not have the desire or they do not have the resources to make good dr…

AMD had been releasing documentation for their Radeon GPUs, as well as supporting development of the open source radeon driver for linux (http://www.x.org/wiki/radeon/ and http://www.x.org/docs/AMD/). The open source driver just has nowhere near the resources devoted to it that the proprietary drivers have.

Re: SteamOS

#250
post #28

Since I spend most of my time in front of a computer screen and not a tv, I hope they also roll out some improvements to the steam client as well. Things like the ability to tag my games with multiple categories; To see trailers and descriptions of the games I "bought and forgot"; Pause the game and read the user manual; and the ability to actually PLAY a game right now instead of being forced to wait for hours while…

You just have to click 'store page' on the right to see trailers and such for games you've bought and forgot.
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