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SteamOS

store.steampowered.com

181–190 of 532 posts

Re: SteamOS

#181

Earlier quoted context omitted.

It seems to work like the nVidia Shield's streaming. Another computer on your home network handles the heavy lifting and streams the video output to your SteamOS box.

I've never had good luck with streaming a game, even on a local, wired connection. There's just way too much input lag.

That doesn't make any sense. If you can handle ~20ms of latency from your TV itself, how is <1ms of latency from a local ethernet connection a problem?

Re: SteamOS

#182

Earlier quoted context omitted.

Valve has three announcements this week: http://kotaku.com/looks-like-well-hear-about-valves-new-hard... One of the announcements is widely believe to be the long-rumored Steam Box hardware...

Why would they announce the software separately from its #1 use case?

well, the next icon on this page http://store.steampowered.com/livingroom/

sure looks like a box enclosing the circle that turned out to be the OS. It's not really a separate announcement as this is all part of one unified event.

Re: SteamOS

#183

Earlier quoted context omitted.

Valve has three announcements this week: http://kotaku.com/looks-like-well-hear-about-valves-new-hard... One of the announcements is widely believe to be the long-rumored Steam Box hardware...

Why would they announce the software separately from its #1 use case?

Maybe this? But who really knows, with Valve:

"SteamOS will be available soon as a free download for users and as a freely licensable operating system for manufacturers."

Re: SteamOS

#184
post #83

This is basically a similar approach Android took for phones. It leverages off Linux while replacing user facing pieces to give the user a simplified and consistent environment that they expect. However as with Android, that isn't enough to get it to take off. Android had huge traction problems to start with until they managed to get the big device makers to train users and market the devices. SteamOS is going to hav…

EA won't be there. Blizzard won't be there. Steam is increasingly becoming a great indie platform where the only AAA titles we see on it are Valve's.

Re: SteamOS

#185
post #168
post #158

Earlier quoted context omitted.

In-home Streaming seems to be backwards compility answer. This means they don't start with empty plate like Android for example. To keep cheap rig in living room for stream playing and media center, does not seem to be so bad idea. Most gaming will happen still whereever main rig is, but when you have friends over, you can just move to living room. And knowing steam(compared to others), I think it will be decently ou…

I'd love to see Linux get 1st class graphics driver support from vendors. I pay as much for my Radeon card as anyone else, but the fglrx drivers STILL don't support X composite. But other then gaming I never boot into Windows these days anyway.

I'd love to see them just publish docs so we can get good drivers instead. Bluescreens from video drivers are still a problem on windows, it is an even bigger problem on linux with fewer resources going into making the driver, and fewer people using them to serve as paying testers. Nvidia and ati/amd have both made it very clear that they either do not have the desire or they do not have the resources to make good drivers. So let the open source community do it for you.

Re: SteamOS

#186
post #10

Oh my god. This provides a genuine chance for year of the linux desktop in 2014, for gamers at least.

Gaming is one of the last legitimate refuges of Windows dominance. There are a lot of us who wouldn't care about (read: would be willing to switch) their OS if not for PC gaming.

>Gaming is one of the last legitimate refuges of Windows dominance.

What about pretty much all larger businesses in the world? Windows sure dominate the corporate space.

Re: SteamOS

#187
I really, sincerely hope they will get rid of the block that allows only one computer to be signed in at a time. I don't like the idea of having to relogin every time I switch computers (as is the case now).

Re: SteamOS

#188
post #65
post #26

This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…

Well, there is some teasing along those lines there: > Watch for announcements in the coming weeks about all the AAA titles coming natively to SteamOS in 2014. But more importantly, control of Steam gives Valve a lot of leverage in this. It's easy to see the reasons for Linux support in indie games. But harder to see why mid-tier developers like Paradox or Eugen started to port their latest games to Linux. It's a goo…

Juho, great call-out with the "Steam-related carrot", I hadn't really thought down that path but you are absolutely right. Valve could easily offer big discounts in their split with the publishers for the first few years for Linux sales.

My (possibly very incorrect) assumption was that the profit from the Linux sales were so low as to not matter, but maybe they can provide a catalog-wide carrot... something more significant (as you suggested) to motivate the publisher en-masse.

Re: SteamOS

#189

Earlier quoted context omitted.

The announcement page claims all 3000 titles are available via streaming, similar to the OnLive service but only for your internal network, I'm guessing. Effectively working around the porting issue.

It seems to work like the nVidia Shield's streaming. Another computer on your home network handles the heavy lifting and streams the video output to your SteamOS box.

You're kidding. This is perfect.

Re: SteamOS

#190
post #80

Earlier quoted context omitted.

If you have 100ms latency on your LAN you have some serious problems.

There's latency for pings and latency for sending moves to a multiplayer server, those are going to be low on the LAN. Then there's user experienced latency for sending high frame rate HD graphics to another machine every frame and the input back from that other machine. That is not going to be without hiccups, even on a LAN. In reality, most consoles are hooked up by WiFi nowadays which will make things even worse.…

Latency is a measure of the time it takes for a packet to travel to its destination. No part of ethernet networks cares what the payload in those packets are. You don't magically get more latency because the data in them can be interpreted as frames of video.
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