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Artillery is building a hardcore RTS with HTML5 and WebGL

blog.artillery.com

11–20 of 151 posts

Re: Artillery is building a hardcore RTS with HTML5 and WebGL

#11
This looks really great. I just think the claims of "console quality" or "AAA quality" (which I heard associated with Day[9]'s announcement) are a bit disingenuous.

I'm excited that you guys are pushing browser gaming, and what you've done so far looks great. Just please don't fall into the trap of over hyping and then disappointing customers.

Re: Artillery is building a hardcore RTS with HTML5 and WebGL

#12

Wow! This is mesmerizing. These posts on HTML5 stuff that pop-up on HN from time to time hint on what is to come on the web in the near term. I think HTML5 is a huge Tsunami gathering energy and steam out there! It will and should beat all these "I-am-the-best" closed systems (already does in some areas) sometime soon, and be on the top. System agnostic, immersive, inclusive, what not. Love it.

Definitely. It's amazing to watch a technology accelerate this quickly.

Re: Artillery is building a hardcore RTS with HTML5 and WebGL

#13
Many people trying to make "classic" RTSes miss critical points about feel and gameplay which makes the games very unsatisfactory to play for somebody who tried SC2 with its polished engine. Partnership with Day[9] might be just the thing that they need. Graphics are passable, but it's enough. Many players play SC2 on low graphics for readability of screen already.

Re: Artillery is building a hardcore RTS with HTML5 and WebGL

#16
post #4
post #2

Whoa, that looks really sweet. I especially liked how simple the dev tools looked, is that in the browser as well?

Yep, all of the action you see runs in a browser -- except for the console command that uploads assets to the CDN.

How does the artillery platform work? How can we use it and what will it cost us? It looks awesome :D

Re: Artillery is building a hardcore RTS with HTML5 and WebGL

#17

Who is "Artillery"? By the headline, it sounds like that's a company I should know.

Artilley is the platform/engine on which game is built and it is also name of the company behind the platform and the game (https://artillery.com/team)

Re: Artillery is building a hardcore RTS with HTML5 and WebGL

#19
post #11

This looks really great. I just think the claims of "console quality" or "AAA quality" (which I heard associated with Day[9]'s announcement) are a bit disingenuous. I'm excited that you guys are pushing browser gaming, and what you've done so far looks great. Just please don't fall into the trap of over hyping and then disappointing customers.

CEO here: Thanks for the feedback. 'Console quality' and 'AAA' are very subjective and we totally understand your points. Our job is to make Atlas and anything on our platform objectively feel amazing and please keep in touch with us.

Re: Artillery is building a hardcore RTS with HTML5 and WebGL

#20
This is impressive and cool, but I think web-based gaming will never catch on with the 'hardcore' for a few reasons.

For one, C++ and the native toolchain is still more efficient. But it mostly comes down to perception and convenience. The perception of web-based games is that they're casual and cheap. And most hardcore gamers like to have a copy of the game on their computer - they paid for it, they want a copy that they can keep (and at least store on their hard drive) for years. They don't want to stop playing a game because the dev decided to end its life...

This is why platforms like Steam, Xbox, HumbleBundle, etc..., still rule for distributing games (both AAA and indie).

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