Artillery is building a hardcore RTS with HTML5 and WebGL
blog.artillery.com
Artillery is building a hardcore RTS with HTML5 and WebGL
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Re: Artillery is building a hardcore RTS with HTML5 and WebGL
#2Re: Artillery is building a hardcore RTS with HTML5 and WebGL
#3Re: Artillery is building a hardcore RTS with HTML5 and WebGL
#4Whoa, that looks really sweet. I especially liked how simple the dev tools looked, is that in the browser as well?
Re: Artillery is building a hardcore RTS with HTML5 and WebGL
#5Whoa, that looks really sweet. I especially liked how simple the dev tools looked, is that in the browser as well?
Yep, all of the action you see runs in a browser -- except for the console command that uploads assets to the CDN.
Re: Artillery is building a hardcore RTS with HTML5 and WebGL
#6Re: Artillery is building a hardcore RTS with HTML5 and WebGL
#7Re: Artillery is building a hardcore RTS with HTML5 and WebGL
#8Earlier quoted context omitted.
Yep, all of the action you see runs in a browser -- except for the console command that uploads assets to the CDN.
Do you have a planned payment model for the game, or is it still too early?
Re: Artillery is building a hardcore RTS with HTML5 and WebGL
#9These posts on HTML5 stuff that pop-up on HN from time to time hint on what is to come on the web in the near term. I think HTML5 is a huge Tsunami gathering energy and steam out there! It will and should beat all these "I-am-the-best" closed systems (already does in some areas) sometime soon, and be on the top.
System agnostic, immersive, inclusive, what not. Love it.