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Artillery is building a hardcore RTS with HTML5 and WebGL

blog.artillery.com

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Re: Artillery is building a hardcore RTS with HTML5 and WebGL

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post #4
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Whoa, that looks really sweet. I especially liked how simple the dev tools looked, is that in the browser as well?

Yep, all of the action you see runs in a browser -- except for the console command that uploads assets to the CDN.

Do you have a planned payment model for the game, or is it still too early?

Re: Artillery is building a hardcore RTS with HTML5 and WebGL

#8
post #4

Earlier quoted context omitted.

Yep, all of the action you see runs in a browser -- except for the console command that uploads assets to the CDN.

Do you have a planned payment model for the game, or is it still too early?

Yep, it will indeed be free to play. Sean (Day9) discussed it a little on a Reddit thread a few weeks ago: http://www.reddit.com/r/starcraft/comments/1lsgyz/day9_is_ma...

Re: Artillery is building a hardcore RTS with HTML5 and WebGL

#9
Wow! This is mesmerizing.

These posts on HTML5 stuff that pop-up on HN from time to time hint on what is to come on the web in the near term. I think HTML5 is a huge Tsunami gathering energy and steam out there! It will and should beat all these "I-am-the-best" closed systems (already does in some areas) sometime soon, and be on the top.

System agnostic, immersive, inclusive, what not. Love it.

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