So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…
The lesson, applicable to games, startups, governance, and indeed systems engineering in general, is that systems react . You can not look at an existing system, then say "Ah, this system is doing X, so I shall do Y which will cause the result Z, and nothing else ." In this case, you can't look at the D2 community, and say, "Ah ha, I shall inject this system for extracting money, and therefore it shall be exactly lik…
Systems do react, and that reaction is why you can never predict system behavior with extrapolation.
Neil Stephenson posits a more rational economic system for WoW (and presumably Diablo 3) in the novel Reamde. What is perhaps most interesting is how he deconstructs the flow of 'value' in the economy, trickling in from gold creation and trickling out with taxes and purchases. To bad Blizzard didn't read that first.
That said the notion of a 'no levels' RPG where everything is trained/earned is more like Everquest (nobody wants to go back to skinning 6,000 rabbits, trust me) but it is the place where the next big breakthrough will be made. And it will make the people who discover the recipe very wealthy indeed.