So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…
I agree with your experience, but I disagree with your conclusions re: cause and effect. Specifically: * Penalizing players for dying for longer and longer periods of time * Penalizing players for playing in groups I suspect these were simply misguided design decisions aimed at making the game "challenging". Difficulty was entirely out of whack at launch across the entire game (yes, partly because the developers vast…
Diablo 3 to permanently remove its auction houses in March 2014
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Re: Diablo 3 to permanently remove its auction houses in March 2014
#42This is a wonderful news for the Diablo fans, who really love to trade char by char, using items. Diablo is that, an itemfinder game, trade items for items, not for realmoney. But well, you can sell them outside the game anyways, people did it even with the current AH.
Re: Diablo 3 to permanently remove its auction houses in March 2014
#43So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…
Re: Diablo 3 to permanently remove its auction houses in March 2014
#44Re: Diablo 3 to permanently remove its auction houses in March 2014
#45Earlier quoted context omitted.
I agree with your experience, but I disagree with your conclusions re: cause and effect. Specifically: * Penalizing players for dying for longer and longer periods of time * Penalizing players for playing in groups I suspect these were simply misguided design decisions aimed at making the game "challenging". Difficulty was entirely out of whack at launch across the entire game (yes, partly because the developers vast…
There have been public complaints from Blizzard employees about Battle.net. Community managers and developers both have stated that improvements to Battle.net are far harder to push through than changes to the games proper. Why exactly this is, I'm not sure. My guess would be that it's either seriously understaffed or drowning in bureaucracy.
Re: Diablo 3 to permanently remove its auction houses in March 2014
#46All this will do is make users use external auction houses. As long as they keep in-game trading of rare and legendary items, people will just take it to eBay or some other site, and then arrange the swap in-game. It makes it less instant gratification, but won't stop the buying of items.
Spamming will grow and third-party sites will flourish.
Re: Diablo 3 to permanently remove its auction houses in March 2014
#47Re: Diablo 3 to permanently remove its auction houses in March 2014
#48This is a good and smart move, but it's only one step towards fixing the nature of the game.
I'm curious as someone who has never played the game: What else do they need to fix? I've only heard complaints about the auction house
Re: Diablo 3 to permanently remove its auction houses in March 2014
#49So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…
"Everything should be made as simple as possible, but not simpler." D2 was just complex enough to be extremely interesting. The incredible diversity in skills, items and stats allowed an immense variety of viable builds, leaving players to hunt for specific legendary items which totally changed the gameplay experience (teleporting barbarians, whirlwhind assassins, etc etc). D3 is the complete antithesis to this desig…
Re: Diablo 3 to permanently remove its auction houses in March 2014
#50So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…
The lesson, applicable to games, startups, governance, and indeed systems engineering in general, is that systems react . You can not look at an existing system, then say "Ah, this system is doing X, so I shall do Y which will cause the result Z, and nothing else ." In this case, you can't look at the D2 community, and say, "Ah ha, I shall inject this system for extracting money, and therefore it shall be exactly lik…
On the one hand, Blizzard enabled balance-breaking monetization, and TF2 enabled costume-breaking monetization. Blizzard could've made just as much (or a lot more really) money just by enabling cosmetic rewards instead of gameplay rewards.
I feel like I quote this once a week [0] but Cory Doctorow makes a ton of great points on this and related subjects in the linked essay.